[CAR-PGa] Re: Alright, It's time to join CARP-GA

I had a similar experience in high school, sadly (though not as
severe): http://quixotist.wordpress.com/2010/03/20/so-whats-with-the-title/

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[CAR-PGa] Re: Alright, It's time to join CARP-GA

On Jul 30, 5:58 pm, "David Millians"
<millians.da...@paideiaschool.org> wrote:
>         Yes, do tell. What was the nature of the bullying?
>
>         Does a fellow teacher need a little educating...?
>
>         David
>
> David Millians
> Games & Education
> Paideia School
> 1509 Ponce de Leon Avenue
> Atlanta, Georgia 30307-1666 USA
> (404) 377-0032 fax
> millians.da...@paideiaschool.orgwww.paideiaschool.org
> gamesampersandeducation.blogspot.com/http://escapist.pbworks.com/The+Reading,+Writing,+and+Roleplaying+Wiki
>
> Bryan Campbell <bcam...@ucalgary.ca> on July 30, 2011 at 5:56 PM -0400
> wrote:
>
>
>
>
>
>
>
> >Welcome. That's... just crazy about your friend's son. I could see
> >classmates (heck, I sometimes make fun of D&D players). But from his
> >teachers?
>
> >On Jul 29, 9:09 pm, forest <hiver7772...@gmail.com> wrote:
> >> After hearing about a friends son who was bullied by teachers and
> >> students last School year for playing Dungeons & Dragons it is time to
> >> put my efforts where My mouth is. paper work will be sent in.
>
> >--
> >You received this message because you are subscribed to the Google Groups
> >"CAR-PGa: The Committee for the Advancement of Role-Playing Games" group.
> >To post to this group, send email to car-pga@googlegroups.com.
> >To unsubscribe from this group, send email to
> >car-pga+unsubscribe@googlegroups.com.
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> >http://groups.google.com/group/car-pga?hl=en.
The kids used the typical beating and name calling
the teacher called him to the front of the class and had everyone
humiliate him with name calling and refused to explain lessons.
Needless to say it is in litigation the teacher is on sabbatical.

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Re: [CAR-PGa] Re: Alright, It's time to join CARP-GA

        Yes, do tell. What was the nature of the bullying?

        Does a fellow teacher need a little educating...?

        David

David Millians
Games & Education
Paideia School
1509 Ponce de Leon Avenue
Atlanta, Georgia 30307-1666 USA
(404) 377-0032 fax
gamesampersandeducation.blogspot.com/

Bryan Campbell <bcampbe@ucalgary.ca> on July 30, 2011 at 5:56 PM -0400 wrote:
Welcome. That's... just crazy about your friend's son. I could see
classmates (heck, I sometimes make fun of D&D players). But from his
teachers?

On Jul 29, 9:09 pm, forest <hiver7772...@gmail.com> wrote:
> After hearing about a friends son who was bullied by teachers and
> students last School year for playing Dungeons & Dragons it is time to
> put my efforts where My mouth is. paper work will be sent in.

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[CAR-PGa] Re: Alright, It's time to join CARP-GA

Welcome. That's... just crazy about your friend's son. I could see
classmates (heck, I sometimes make fun of D&D players). But from his
teachers?

On Jul 29, 9:09 pm, forest <hiver7772...@gmail.com> wrote:
> After hearing about a friends son who was bullied by teachers and
> students last School year for playing Dungeons & Dragons it is time to
> put my efforts where My mouth is. paper work will be sent in.

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[CAR-PGa] Alright, It's time to join CARP-GA

After hearing about a friends son who was bullied by teachers and
students last School year for playing Dungeons & Dragons it is time to
put my efforts where My mouth is. paper work will be sent in.

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[CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

Quick update. I received a response from the Sentry Box, and the
Operations Manager is open to meeting with me. We're just working out
when both of us are available.

As it turns out, the damages issue is actually a scape goat. The real
problem seems to be about the number of groups that want to hold
events in store, and how much space they have. It sounds like the
damages issue was just the thing that broke the camel's back. While
that changes things significantly, I think some ideas I've been
thinking about are still worth a shot.

There were a few other details in the reply, and I'm just seeing if he
is ok with me sharing the e-mail (rather than paraphrasing).

On another note, I also received a reply from someone I was speaking
with during my vacation to Halifax. He wrote a paper on discrimination
in gaming which he's trying to dig up for me. But that's for another
post.

Enjoy your weekend,

Bryan

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[CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

Thanks again for your replies and suggestions. I made a few minor
changes, as well as incorporated Paul's feedback. I can post the
completed letter here for completeness if anyone wants.

I just send the letter to the store, and will be following up with
them next week if I do not hear back.

Moving forward, I am going to suggest a more direct approach, such as
taking a deposit, or simply charging for the space. Regarding charges
space, I think that people will be fine paying something like $2 per
event, knowing that this money can go directly towards new tables,
chairs, and repairs (instead of pulling money from the store's profits
and trying to justify repairs, which may happen under the proposed
policy). These, and some other thoughts, give some more measurable
outcomes to the matter than simply forcing people to buy something and
trying to work it out later. Thoughts?

As for the leaf blower thing, it was kind of before my time.
Basically, when Magic the Gathering was released, it became so popular
that it was taking space away from other gamers. Supposedly, there
were so many players that people would just play on the ground at
conventions that did not have enough space. As the story goes, this
annoyed other players so much that people would kick cards out of the
way or bring leaf blowers to clear the path. I have heard accounts
like this a number of times. Myth or not, I'm unsure. It certainly
would be a fun research project for someone.

Anyways, I'll keep everyone posted on what happens

Bryan

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Re: [CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

Yes, it is "a bit long", but unless you have an absolute certainty of being able to meet them face-to-face, I wouldn't recommend shortening it.  If you were certain, a bullet-point format would help reduce it to one page.
Otherwise, the explanation is essential for each point and you have done it well.

In paragraph 2, other excluded formats would include testplaying sessions for indie game system scenarios (or the basic rules themselves).  As one of those publishers, I know the value of extensive pre-publication testing.  They are potential new products for additional sales.

¶3:  I must say, this is the first I have heard of leaf blowers.  Most cons would block them at the door, if not refuse the owners admission.  Is this a modern gamer legend, or documented?  Either way, it is an interesting subject for CAR-PGa to explore - but not as a part of this one.

¶4:  An examination of the New Products section of the CAR-PGa Newsletter ($5.00 US per year by email) shows month in and month out, many of the Mongoose lines show more activity than D&D (and are more regular in featuring them on their webpage).

Finally, get in CAR-PGa's descriptive motto, "An international network of researchers into all aspects of role-playing games".   We are currently in nine countries, and Canada was in at the 1989 organization.  There are a lot of one-person "organizations" with delusions of grandure.  Give the old Maple Leaf a wave now and then, it might be a recruiting point.

Thanks for your work on this.

Paul


From: Bryan Campbell <bcampbe@ucalgary.ca>
To: CAR-PGa: The Committee for the Advancement of Role-Playing Games <car-pga@googlegroups.com>
Sent: Thursday, July 28, 2011 11:52 AM
Subject: [CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

Thanks for your guys' discussion. I've spent the last few days writing
up a response letter to send to the store. It is a bit long, but I
wanted to cover as many arguments as possible. Please have a look at
this, and let me know if I should make any changes. I will be sending
it tomorrow around lunch time (so as to catch the store before the
long weekend).

Additionally, if either of you would also like to contact the store,
it would certainly help the matter. I am ultimately trying to hone in
on the fact that this policy doesn't address the problem at hand. I'm
sure that you have additional arguments you can contribute.

Bryan

------------------------------------------------------
I am writing with regard to your proposed store policy for the
mezzanine gaming area. I have a number of serious concerns with this
new direction, and I fear that this will only cause damage to the
gaming community and to your store.

The decision to audit events for their worth, based solely on the
amount of money they bring into the store, is very concerning. I feel
that this will prevent other kinds of events from taking place in
store, just as pre-release demos, playtests, and informative events. I
would like to organize a lecture series on a variety of gaming topics
such and group dynamics and game design, and I feel that this policy
could prevent that from taking place. Such events are unlikely to
generate any direct sales for the store, or are unlikely to do so for
some time. If customers feel like they have to "buy something, or get
out," they may be hesitant to turn to the Sentry Box.

Additionally, the decision to audit and events' worth is
inappropriate, as it places value judgments on games and events. Many
gamers play games that either stand alone (such as many board games),
or have very limited release schedules (such as the majority of
roleplaying and miniature games). Many gamers even enjoy games that
are out of print or otherwise difficult to acquire. This means that
the event is unlikely to generate any direct, meaningful sales. By
placing value judgments on such events, you risk forcing these people
out of the store. With little to buy, there is little reason for these
events to take place under this new policy.

I fear that this decision will only drive a wedge through the gaming
community, and will only result in hard feeling and a ghettoized
store. We have all heard stories about roleplayers taking leaf blowers
to conventions in order to fight for space with collectible card game
players. I fear that this will happen, as many customers may feel
marginalized. It is easy and extremely likely for a collectible card
game player to make numerous small purchases during an event. It is
far less likely for a roleplayer, board game player, or even some
miniature game players, to make such purchases. This will lead to
conflicts over space and entitlement issues. I am concerned that a
heated argument over space could lead to purchase wars, where
participants of different events will try to out-buy each other in
order to get space. Even if this does not happen, many gamers could
simply leave the Sentry Box, as they feel that they have no place in
the store. If participants of less financial events see that the store
is favouring, say, collectible card games, they will simply take their
business elsewhere, effectively turning the Sentry Box into a ghetto.

There are even possible concerns with regard to same-category game.
Some product lines simply have more marketing and capital behind them
than other like games. For example, Dungeons and Dragons is more
aggressively marketed, and has a far more active release schedule than
any other roleplaying game. Likewise, Games Workshop has a more active
release schedule than other miniature games. Customers who play games
that have a more product releases will have no problem making
continual purchases, but what about those customers that cannot make
such frequent purchases?

This new policy also poses a problem to customers who purchase
products from outside of a specific product line, such as board game
players purchasing new board game, or roleplayers who purchase
products from product lines unrelated to their event. Such purchases
tend to take place over time, given the high price of new products.
While I agree with you (and other shop owners I have spoken with) that
things like board games hold a greater value and re-playability than
many other forms of entertainment, they also carry a heavier price
tag. A board game player, for example, may only buy a new board game
(in the $80-100 price point) once every several months. Roleplayers
are in a similar situation, as the startup capital on a new game is
often quite high. It is simply unlikely these customers make frequent
purchases when the cost of their target products are as high as they
are. This is not to complain about prices; I am just raising a point
about the frequency in which a customer can buy new products.
Ultimately, all this policy does is place a dollar value on customers
and favors those who can spend more, without considering that
customers are limited in what and how to buy.

Outside of all of these concerns is the operational burden on the
Sentry Box and its staff. There was a later mention that purchases can
be tracked for events that take place after store hours and such.
While you've clearly thought about alternative situations, I would
like to highlight some of the burdens that will be placed on your
staff. The store will need to be tracking events and purchases over an
extremely long time. You will need to create archives and be able to
look at historical trends and purchase data. As you probably know,
this will be a massive burden on you and your staff. You will need to
decide on how much leeway you give customers to make their purchases,
and how long you will "credit" purchases, in the event that a customer
or group slows down their spending habits. This creates a spike in
operation expenses, as well as some considerations for infrastructure
and records storage. Instead of serving customers and ordering new
products, staff will be chasing groups and managing financial
histories. All of this work and burden does not address the problem at
hand; damages to the Sentry Box's property. This is a band-aid
solution that actually creates more problems than it solves, but still
falls short of its actual objective.

This new policy appears to be a rash, oppressive decision that
ultimately has little to do with the problem at hand. Instead of
protecting your property, it seems like you are judging what events
are worth having in store. This is a common pitfall in policy
development, where the creation of new rule and regulations actually
fail to address the issue at hand. If the issue is damages to the
mezzanine space, the policy should address those damages instead of
making hash value judgments about who is welcome at the Sentry Box.
Instead of punishing all players, a store policy about the area should
focus on preventing damages. I have spoken with a colleague and fellow
gamer about this, and he feel that this policy is sending the worst
possible message. From reading your Wordpress post, he feels that you
are unintentionally sending the message that you are only interested
in people's money, and that customers need to pay up or leave. While
this is clearly not the intention, this is the outcome.

I would like to meet with you to discuss alternatives to this
oppressive and misaligned policy. I am happy to work with you to find
a better way of protecting the store's assets as well as its image and
community. I have already thought of a number of less hostile, more
direct approaches to dealing with this, and I am sure that we can
explore more together. The Sentry Box need to send the right message
to its customers that they and their activities are welcome, without
prejudice or judgment, and I know that we can find a way to do that.

Sincerely,

Bryan Campbell
Regional Director, Canada
Committee for the Advancement of Role-Playing Games
------------------------------------------------------

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[CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

Thanks for your guys' discussion. I've spent the last few days writing
up a response letter to send to the store. It is a bit long, but I
wanted to cover as many arguments as possible. Please have a look at
this, and let me know if I should make any changes. I will be sending
it tomorrow around lunch time (so as to catch the store before the
long weekend).

Additionally, if either of you would also like to contact the store,
it would certainly help the matter. I am ultimately trying to hone in
on the fact that this policy doesn't address the problem at hand. I'm
sure that you have additional arguments you can contribute.

Bryan

------------------------------------------------------
I am writing with regard to your proposed store policy for the
mezzanine gaming area. I have a number of serious concerns with this
new direction, and I fear that this will only cause damage to the
gaming community and to your store.

The decision to audit events for their worth, based solely on the
amount of money they bring into the store, is very concerning. I feel
that this will prevent other kinds of events from taking place in
store, just as pre-release demos, playtests, and informative events. I
would like to organize a lecture series on a variety of gaming topics
such and group dynamics and game design, and I feel that this policy
could prevent that from taking place. Such events are unlikely to
generate any direct sales for the store, or are unlikely to do so for
some time. If customers feel like they have to "buy something, or get
out," they may be hesitant to turn to the Sentry Box.

Additionally, the decision to audit and events' worth is
inappropriate, as it places value judgments on games and events. Many
gamers play games that either stand alone (such as many board games),
or have very limited release schedules (such as the majority of
roleplaying and miniature games). Many gamers even enjoy games that
are out of print or otherwise difficult to acquire. This means that
the event is unlikely to generate any direct, meaningful sales. By
placing value judgments on such events, you risk forcing these people
out of the store. With little to buy, there is little reason for these
events to take place under this new policy.

I fear that this decision will only drive a wedge through the gaming
community, and will only result in hard feeling and a ghettoized
store. We have all heard stories about roleplayers taking leaf blowers
to conventions in order to fight for space with collectible card game
players. I fear that this will happen, as many customers may feel
marginalized. It is easy and extremely likely for a collectible card
game player to make numerous small purchases during an event. It is
far less likely for a roleplayer, board game player, or even some
miniature game players, to make such purchases. This will lead to
conflicts over space and entitlement issues. I am concerned that a
heated argument over space could lead to purchase wars, where
participants of different events will try to out-buy each other in
order to get space. Even if this does not happen, many gamers could
simply leave the Sentry Box, as they feel that they have no place in
the store. If participants of less financial events see that the store
is favouring, say, collectible card games, they will simply take their
business elsewhere, effectively turning the Sentry Box into a ghetto.

There are even possible concerns with regard to same-category game.
Some product lines simply have more marketing and capital behind them
than other like games. For example, Dungeons and Dragons is more
aggressively marketed, and has a far more active release schedule than
any other roleplaying game. Likewise, Games Workshop has a more active
release schedule than other miniature games. Customers who play games
that have a more product releases will have no problem making
continual purchases, but what about those customers that cannot make
such frequent purchases?

This new policy also poses a problem to customers who purchase
products from outside of a specific product line, such as board game
players purchasing new board game, or roleplayers who purchase
products from product lines unrelated to their event. Such purchases
tend to take place over time, given the high price of new products.
While I agree with you (and other shop owners I have spoken with) that
things like board games hold a greater value and re-playability than
many other forms of entertainment, they also carry a heavier price
tag. A board game player, for example, may only buy a new board game
(in the $80-100 price point) once every several months. Roleplayers
are in a similar situation, as the startup capital on a new game is
often quite high. It is simply unlikely these customers make frequent
purchases when the cost of their target products are as high as they
are. This is not to complain about prices; I am just raising a point
about the frequency in which a customer can buy new products.
Ultimately, all this policy does is place a dollar value on customers
and favors those who can spend more, without considering that
customers are limited in what and how to buy.

Outside of all of these concerns is the operational burden on the
Sentry Box and its staff. There was a later mention that purchases can
be tracked for events that take place after store hours and such.
While you've clearly thought about alternative situations, I would
like to highlight some of the burdens that will be placed on your
staff. The store will need to be tracking events and purchases over an
extremely long time. You will need to create archives and be able to
look at historical trends and purchase data. As you probably know,
this will be a massive burden on you and your staff. You will need to
decide on how much leeway you give customers to make their purchases,
and how long you will "credit" purchases, in the event that a customer
or group slows down their spending habits. This creates a spike in
operation expenses, as well as some considerations for infrastructure
and records storage. Instead of serving customers and ordering new
products, staff will be chasing groups and managing financial
histories. All of this work and burden does not address the problem at
hand; damages to the Sentry Box's property. This is a band-aid
solution that actually creates more problems than it solves, but still
falls short of its actual objective.

This new policy appears to be a rash, oppressive decision that
ultimately has little to do with the problem at hand. Instead of
protecting your property, it seems like you are judging what events
are worth having in store. This is a common pitfall in policy
development, where the creation of new rule and regulations actually
fail to address the issue at hand. If the issue is damages to the
mezzanine space, the policy should address those damages instead of
making hash value judgments about who is welcome at the Sentry Box.
Instead of punishing all players, a store policy about the area should
focus on preventing damages. I have spoken with a colleague and fellow
gamer about this, and he feel that this policy is sending the worst
possible message. From reading your Wordpress post, he feels that you
are unintentionally sending the message that you are only interested
in people's money, and that customers need to pay up or leave. While
this is clearly not the intention, this is the outcome.

I would like to meet with you to discuss alternatives to this
oppressive and misaligned policy. I am happy to work with you to find
a better way of protecting the store's assets as well as its image and
community. I have already thought of a number of less hostile, more
direct approaches to dealing with this, and I am sure that we can
explore more together. The Sentry Box need to send the right message
to its customers that they and their activities are welcome, without
prejudice or judgment, and I know that we can find a way to do that.

Sincerely,

Bryan Campbell
Regional Director, Canada
Committee for the Advancement of Role-Playing Games
------------------------------------------------------

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Re: [CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

I was just watching an interesting online lecture in the TED series by Geoffrey West on how cities, companies, and biological organisms all follow the same pattern of growth and death.  This may be what is happing with Sentry Post.  West also shows how this can be delayed in human institutions (cities and companies) by redesigning during the period of rapid growth be essentially starting over with a new "hockey stick" on the graph.  It is well worth watching (all TED lectures must be under 20 minutes), especially the good people at Sentry Post.  Your analysis fits it exactly.

Paul


From: M. Alan Thomas II <m.alan.thomas.ii@gmail.com>
To: CAR-PGa: The Committee for the Advancement of Role-Playing Games <car-pga@googlegroups.com>
Sent: Wednesday, July 27, 2011 5:59 PM
Subject: [CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

The section that catches my eye here is the following:

> We would like to continue offering free gaming space but lately there
> have been lots of broken chairs, tables, handrails, damaged walls,
> etc. and the maintenance costs for running the space have been
> increasing. By making sure that the groups using the space are the
> ones that spend money in store it helps to justify us eating these
> maintenance costs.

I can only see two scenarios here: Either the location is falling
apart from age and use and an unavoidable rise in maintenance and
renovation/replacement costs requires maximizing revenue per square
foot—sad but understandable—or the property is being negligently or
maliciously destroyed by the users. In the former case, perhaps there
might be an alternative solution for such one-time costs (e.g., a
fundraising drive for a maintenance fund). In the latter case, a quick
review of the area after each event should be able to spot most of the
damage and result in fines or banning.

--Alan

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Category: 0 comments

[CAR-PGa] Re: Calgary, Alberta: Concerning policy change regarding in store games

The section that catches my eye here is the following:

> We would like to continue offering free gaming space but lately there
> have been lots of broken chairs, tables, handrails, damaged walls,
> etc. and the maintenance costs for running the space have been
> increasing. By making sure that the groups using the space are the
> ones that spend money in store it helps to justify us eating these
> maintenance costs.

I can only see two scenarios here: Either the location is falling
apart from age and use and an unavoidable rise in maintenance and
renovation/replacement costs requires maximizing revenue per square
foot—sad but understandable—or the property is being negligently or
maliciously destroyed by the users. In the former case, perhaps there
might be an alternative solution for such one-time costs (e.g., a
fundraising drive for a maintenance fund). In the latter case, a quick
review of the area after each event should be able to spot most of the
damage and result in fines or banning.

--Alan

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Category: 0 comments

Re: [CAR-PGa] Calgary, Alberta: Concerning policy change regarding in store games

This is most disturbing.  Sentry Box was a stalwart defender of RPG back when the Calgary Herald was constantly alleging a connection between our games and crime, witchcraft, and even ouija boards [actual newspaper article]!

Quite obviously the destruction of property cannot be tolerate, but to punish all gamers for the actions of one or a few is stupid.  If it is one, take legal action.  If it is a whole group, kick them out.

With their solution, they are sending a message, "We don't care about gaming, just your money.  Pay up or get out."  I doubt that is their intent, but that is what I hear.

If it would help for we to contact them as CAR-PGa Chair, I will be glad to do it.  If not, please make these points when you do.

Paul


From: Bryan Campbell <bcampbe@ucalgary.ca>
To: CAR-PGa: The Committee for the Advancement of Role-Playing Games <car-pga@googlegroups.com>
Sent: Monday, July 25, 2011 8:28 PM
Subject: [CAR-PGa] Calgary, Alberta: Concerning policy change regarding in store games

I just had this show up on my Facebook feed this afternoon. As a bit
of background, the Sentry Box is a very large and very active gaming
store in Calgary, Alberta (where I live). The store is built into an
old dance club, and the upstairs mezzanine is used as a gaming area.
This policy addresses some problems the store seems to have been
having regarding the space.

New Policy for Events

After consultation and discussion we are going to be implementing a
new policy regarding events from the beginning of August.

If you are buying something and are in the store because you are
playing or running a specific event then you should inform the person
on the till. They will make a note of the purchase amount and it will
be entered into a spreadsheet to keep track of the total money spent
by each event. We will then periodically review to make sure the
events that deserve to be allocated space continue to get it, and
perhaps look at whether other events should continue.

So this will mean that there is NO fee for playing in events, as was
one of the ideas previously put forward. However, I do want to make
sure those groups that support the store are getting space to play so
we have come up with this alternative.

We would like to continue offering free gaming space but lately there
have been lots of broken chairs, tables, handrails, damaged walls,
etc. and the maintenance costs for running the space have been
increasing. By making sure that the groups using the space are the
ones that spend money in store it helps to justify us eating these
maintenance costs.

If you have any questions or comments on this new policy please email
me at ops@sentrybox.com

Greg

http://sentrybox.wordpress.com/2011/07/25/new-policy-for-events/?utm_source=twitterfeed&utm_medium=twitter

I will be formulating a response to the store over the next few days.
I am very concerned with this, as I feel that less finance-requiring
games like roleplaying games and board games (as well as other events,
like a lecture series I wanted to run) are being targeting. I'm
concerned that this will be seen very negatively, and customers will
feel like they have to compete with each other financially in order
feel welcome at the Box. I also feel that players may choose other
venues to play in, and thus spend less money in store, which is
completely the opposite effect.

If anyone would like to include some comments, please sent them to me
over the next day or two, and I will try to incorporate them.

For the community in general, I hope that policies like this do not
become common place. Roleplayers stand to lose the most from decisions
like this, as it is very hard for many gamers to find affordable
spaces to play.

Bryan

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Category: 0 comments

[CAR-PGa] Calgary, Alberta: Concerning policy change regarding in store games.

This is most disturbing news.  Back in the bad old days, Sentry Box was a stalwart defender of  RPG when the Calgary Herald was associating the games with crime, witchcraft, and even ouija boards!

They may be defending store property with this, but they are doing more damage to gaming than the Herald ever did.  If such extreme vandalism is occuring, then kick out the group that is responsible.  If a single individual is responsible, take legal action.  But don't destroy the foundation that keeps a valuable store in business.  A given group may not generate that much business directly every time it meets.  However, it is promoting gaming, it is bringing in customers who will spend money, and the participants may actually buy something on days other than when the game sessions are held.  In the long run, this is far better than saying, "We are only interested in your money.  Pay up or get out."

If it would help, I would be glad to write them directly as CAR-PGa Chair; otherwise please relay my points - and my commendation for past service when it was needed most.  Be sure and keep us updated on this.

Paul
Category: 0 comments

[CAR-PGa] Calgary, Alberta: Concerning policy change regarding in store games

I just had this show up on my Facebook feed this afternoon. As a bit
of background, the Sentry Box is a very large and very active gaming
store in Calgary, Alberta (where I live). The store is built into an
old dance club, and the upstairs mezzanine is used as a gaming area.
This policy addresses some problems the store seems to have been
having regarding the space.

New Policy for Events

After consultation and discussion we are going to be implementing a
new policy regarding events from the beginning of August.

If you are buying something and are in the store because you are
playing or running a specific event then you should inform the person
on the till. They will make a note of the purchase amount and it will
be entered into a spreadsheet to keep track of the total money spent
by each event. We will then periodically review to make sure the
events that deserve to be allocated space continue to get it, and
perhaps look at whether other events should continue.

So this will mean that there is NO fee for playing in events, as was
one of the ideas previously put forward. However, I do want to make
sure those groups that support the store are getting space to play so
we have come up with this alternative.

We would like to continue offering free gaming space but lately there
have been lots of broken chairs, tables, handrails, damaged walls,
etc. and the maintenance costs for running the space have been
increasing. By making sure that the groups using the space are the
ones that spend money in store it helps to justify us eating these
maintenance costs.

If you have any questions or comments on this new policy please email
me at ops@sentrybox.com

Greg

http://sentrybox.wordpress.com/2011/07/25/new-policy-for-events/?utm_source=twitterfeed&utm_medium=twitter

I will be formulating a response to the store over the next few days.
I am very concerned with this, as I feel that less finance-requiring
games like roleplaying games and board games (as well as other events,
like a lecture series I wanted to run) are being targeting. I'm
concerned that this will be seen very negatively, and customers will
feel like they have to compete with each other financially in order
feel welcome at the Box. I also feel that players may choose other
venues to play in, and thus spend less money in store, which is
completely the opposite effect.

If anyone would like to include some comments, please sent them to me
over the next day or two, and I will try to incorporate them.

For the community in general, I hope that policies like this do not
become common place. Roleplayers stand to lose the most from decisions
like this, as it is very hard for many gamers to find affordable
spaces to play.

Bryan

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Category: 0 comments

[CAR-PGa] The Gygax Memorial Fund at Gen Con 2011

The Gygax Memorial Fund will be hanging out at the Old School
Renaissance Group, booth 1541 in the con's exhibit hall. This will
include Gary's widow, Gail Gygax, who will also be presenting the 2011
ENnie Awards on Friday night. She'll be talking about conversations
had with her husband, before his death, on how he wants to be
remembered, the resulting vision for the statue and the goals for the
Gygax Memorial Fund.

Continue reading on Examiner.com The Gygax Memorial Fund at Gen Con
2011 - National RPG | Examiner.com
http://www.examiner.com/rpg-in-national/the-gygax-memorial-fund-at-gen-con-2011#ixzz1TAagyxq3

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Category: 0 comments

[CAR-PGa] My experience with the Dungeons & Dragons Documentary

In what I hope is just the beginning of a series of dialogues with the
creators of Dungeons & Dragons: A Documentary, Anthony Savini and
Andrew Pascal taped me on Sunday talking at length about my book, my
thesis, and my experiences with Dungeons & Dragons across all kinds of
media.

P.S. I made mention of the CAR-PGa, but there's no guarantee it will
make it into the documentary.

Read more at http://www.examiner.com/rpg-in-national/my-experience-the-dungeons-dragons-documentary

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Category: 0 comments

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[CAR-PGa] Support the RPG arts!

(Cut and pasted from The Escapist Blog - www.theescapist.com/blog )

Some of you may know that I am a big fan of live theatre, and I have
long wanted to see some sort of mature and realistic treatment of
roleplayers in the arts. Recently, a fellow named Alfred posted on
the Escapist's Facebook Page (http://www.facebook.com/rpgadvocate)
about a play called Of Dice and Men that is looking for funding:

"The world of six thirty-something Dungeons and Dragons players is
thrown into disarray when one of them announces he has enlisted in the
Marine Reserves, and will soon be deployed Iraq. In this blisteringly
funny and deeply affecting play, playwright Cameron McNary examines
why we game, what it means to grow up, and what true friendship looks
like."

The playwright's story on his inspiration for writing the play is
worth reading. You can read more about the play, and possibly make a
pledge to help make it happen, on its Kickstarter page -
http://www.kickstarter.com/projects/799907439/of-dice-and-men-southeastern-theatrical-pemiere?ref=users

While I'm on the subject of fan-funded art, my good friend (and author
of God Loves the Freaks - http://www.godlovesthefreaks.com) Steve
Racer is producing a unique film titled Broken Spirits that will
feature live-action performances by several anime voice talents:

"Broken Spirits is a sci-fi/action independent feature film about four
young people who are pulled into an alternate dimension within our
world and must fight their way back.

Many of the cast are American actors – including Vic Mignogna, Richard
Epcar, Spike Spencer, and Cristina Vee – widely recognized for their
roles in high profile Japanese animation films and series such as Full
Metal Alchemist, Ghost in the Shell, and Neon Genesis Evangelion. We
expect strong interest in marketing the film in the US and abroad.

Andy McPhee from Sons of Anarchy has recently joined the cast.

If you would like to help fund this project, visit their pledge page
at www.indiegogo.com/Broken-Spirits-movie

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[CAR-PGa] Re: ENnie Spotlight: The Escapist

It should be noted that CAR-PGa member Hooper is up for 2012 judge,
and is -- err - advocating the creation of a Advocacy category to be
added to the awards line-up. No promises, but shall try. Have
already been campaigning for it across many sites.

On Jul 19, 7:35 pm, "Mike \"Talien\" Tresca" <tal...@toast.net> wrote:
> The Escapist, web site of W.J. Walton, fellow gaming advocate and
> Committee for the Advancement of Role-Playing Games (CAR-PGa) member,
> is nominated for a Best Web Site ENnie. I was thrilled at his
> nomination and took a few minutes to chat with him.
>
> Continue reading on Examiner.com ENnie Spotlight: The Escapist -
> National RPG | Examiner.comhttp://www.examiner.com/rpg-in-national/ennie-spotlight-the-escapist#...

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[CAR-PGa] ENnie Spotlight: The Escapist

The Escapist, web site of W.J. Walton, fellow gaming advocate and
Committee for the Advancement of Role-Playing Games (CAR-PGa) member,
is nominated for a Best Web Site ENnie. I was thrilled at his
nomination and took a few minutes to chat with him.

Continue reading on Examiner.com ENnie Spotlight: The Escapist -
National RPG | Examiner.com http://www.examiner.com/rpg-in-national/ennie-spotlight-the-escapist#ixzz1SbL74C1W

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ADVICE FOR EQUITY CASH & FUTURE,COMMODITY GOLD & SILVER AND CURRENCY

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MOB NO : 09377757390 = (079) 26404521
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website : www.parshwafin.in
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G. ROAD, AHMEDABAD.
EQUITY, FINANCE, ADVISER

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[CAR-PGa] ConnectiCon Gaming: D&D 4.0 vs. Pathfinder

The RPG Examiner returns to the RPGA and weighs in on the death
struggle between the two editions.

http://www.examiner.com/rpg-in-national/connecticon-gaming-d-d-4-0-vs-pathfinder

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Paid too much for you car loan rates?

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