[car-pga] D&D and the eight intelligences, or, "We're gonna need a bigger character sheet"

(Cut and pasted from The Escapist Blog - theescapist.com/blog)<p>

Lucas at edurealms.com uses Dungeons & Dragons as a metaphor to
explain Howard Gardner's theory of multiple intelligences, which
claims that human beings have several different types of intelligence,
rather than one all-encompassing INT score:

"So, the analogy here lies in the similarities in an RPG character's
abilities or statistics and our own multiple intelligences. To take
the analogy to the next level, an RPG character who is a fighter might
experience a situation where they are required to fight a band of
marauding goblins. The fighter's approach to this situation would be
to whip out his sword, charge into battle, and start swinging,
achieving victory through brute strength. A character who is a wizard
will approach the same encounter quite differently. The wizard would
assess the field, and using his keen intellect, begin casting damaging
spells at the goblin force while trying very hard to avoid physical
contact with the invading force.

In a similar fashion, we as learners with varying intelligences will
approach learning differently. When presented with a new concept to be
learned, a logical-mathematical person may try to understand the
material in a step-by-step approach, whereas a person with a great
deal of spatial intelligence might try to visualize the concept in a
three-dimensional way."

Lucas then goes on to pose another metaphor, comparing the varying
abilities of D&D characters working together to people using the
strengths of their different intelligences as a team.<p>

The funny thing is, many RPGs model this sort of thing in character
creation - sure, there's usually one lone Intelligence score, but many
rule systems contain advantages that characters can take that include
most, if not all, of the eight - linguistic, logical-mathematical,
musical, spatial, bodily-kinesthetic, naturalist, interpersonal, and
intrapersonal. So the metaphor applies on a few different levels.<p>

Here's the full article - http://edurealms.com/?tag=multiple-intelligences,
and here is more on the theory of multiple intelligences, for those
who would like to explore the subject further:
http://www.educationworld.com/a_curr/curr054.shtml


(Special thanks to Jason Paul McCartan for the links.)

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[car-pga] Strength of the Gaming Community part III

There is a general weakness in the table-top gaming community. This
fact needs to be addressed and corrected. This weakness comes from
several fronts.

1) The wait and see or hope method of attracting new players to table
top gaming
2) The cheaper is better ideology
3) The protective attitude (note: this is a three fold problem)
3a) Game Masters
3b) Game Stores
3c) Game Manufacturers
4) Lack of imagination from GMs
5) Computer Gaming
6) A general non-desire to try new games

Each of these areas causes a fracture in the community. When we, as a
community, do not unite to strengthen the whole gaming community, the
end result is troublesome. We need to formulate an overall plan to
unify the community. This can be done through several fronts.

1) Forums
2) Going to schools and talking to administrators and parents alike
about the benefits of table top gaming and the destructiveness of
computer gaming (on line and at home game consoles)
3) Crafting exciting and unique events
4) Support of the branches of gaming. The branches of gaming are 1)
in game store gaming 2) gaming at game days 3) gaming at conventions
5) Attitude adjustment
6) Clean and well dressed appearance
7) Bad Breath
8) Letter writing
9) Positive attitude about all games

In this thread I will discuss The protective attitude of Game Masters,
Game Stores, and Game Manufacturers. Part II discussed the concept
that cheaper is better.

There is a general trend in the gaming community by game masters to
protect what they believe to be theirs. What they seek to do is to
keep and maintain areas they perceive to be theirs. What this does is
create a strong kernel of players who feel special about their gaming
group. The GM does this to protect his ability to play every weekend.
He believes that his group is all important. Thus, he strives to
maintain the core group. This has the effect of isolating them from
the larger community. When isolation occurs, the group and the GM
will believe everything is alright, ok.

However, what really occurs is a limiting of the gaming community
because they, in their perceived rigid stability, do not seek to
expand their group. The fact that they believe they have the perfect
group causes them to turn inward instead of outward. This protective
stance causes an overall calcification or static nature to occur in
their group. No new players equals same constant attitudes towards
the game. Here we see the gaming group move from a genuine deep
desire to play the game towards a more general camaraderie that
halfheartedly plays the game. When this occurs, the overall group
will tend to shift from a genuine love of playing the game to a more
genuine enjoyment of hanging out.

This slow death of the game portion of the group results directly from
the sameness that occurs over and over each time the group plays.
What the group did not understand nor the GM was the fact that new
players will result in unique or different tactics at playing. Often,
players will set-up a game and then proceed to play it and replay the
same game in the same manner with the general same results. Thus, the
excitement of playing the game must shift to an excitement of coming
together to enjoy the company of good friends.

We need to leave this type of coming together to the back-yard
barbecue or the weekend social. Gaming needs fresh views and unique
perspectives to keep it alive and interesting. The overall
protectionist attitude employed by many if not most GMs and through
them the gaming group directly results in a slow destruction of the
game itself. We often wonder why some groups seem to continually
remain viable while others seem to drift off and then dissipate. One
of the main answers comes when we analyze how GMs set the tone for
their gaming groups. When gaming groups are welcoming to all players
both old and new, the group remains viable and dynamic.

What this general trend towards stasis means to the gaming community
is two things. The first and most damaging problem is the rejection
of new players. When any new player is rejected from playing a game,
the results are a general reduction in the market sales of the gaming
products to which game stores cling. Without these new infusions of
cash, the game store struggles and eventually closes its doors. We
must remember that gamers do not continually purchase the same rule
books just to ensure that game stores stay open. In fact, as has
recently been pointed out, EVERYONE is cheap, small minded, and
childish since they keep their eye on the pocket book instead of the
larger picture. Heck, they even tell me it is impossible to spend
extra when a cheaper outlet is available. They seem to not care that
child labor is involved or that their favorite location WILL go out of
business as long as they can save a dollar or two. So, how can we
expect them to re-purchase a rule book when they already have one? We
cannot. Thus, in order to sell another rule book, we will have to
have fresh new players.

When the GM sets the tone that he has enough players, or that the
players he has should not expand, we see a general calcification of
the overall gaming community structure. GMs need to understand that
it is their responsibility to expand the player base as they are the
ones who set the tone of their gaming groups.

PART 3b)

Game stores also have a problem with their protectionist attitudes.
They seem to think that it is not their role to help other game stores
survive and prosper. However, what they fail to understand is the
fact that more game stores in their area (not necessarily right across
the street) will equal more sales for game manufacturers. Plus, they
will also see an upswing in their sales. However, it may not be
measurable as to from where these sales result. This means that the
game stores will not desire to help other stores succeed. The
protectionist attitude by game stores results, in part, in a general
lessening of sales across the board. The stores need to be in the
mind set of increasing overall sales in the area not in their stores.
This will result in a total increase of sales for the general gaming
community.

Game stores also have the reductive habit of seeking to promote
certain game types or games over others. They do this because they
too have an eye on their pocket books. When they seek to maintain
certain games by restricting an open door policy to all games, the
result is a sameness to their player base. There will be a general
trend to then label each store as a (insert game name here) game
store. The word will spread to the gaming community that players
wishing to play game X should go to game store X. The game stores
that do this do in fact protect that game type or game as a viable
game line, but at what cost?

Many different kinds of people enter these game store. They all will
have unique desires. Thus, they will want to purchase and play a
multiplicity of games. When the game store has a protectionist
attitude towards a specific game, these new potential players often
times will not see the viability of purchasing these new games. Why?
The answer lies in the way players function in the game store. The
ads promoting a game to be played in a store on day X will not
encourage players to come to the game store and play game Y. Thus,
there will be a restriction or reduction in the potential player base,
since the only visible game being played at the store is the one being
protected by the store owner. He will not see new players nor new
sales. There will only be a cycle of sameness occurring in these
types of stores.

We have all been to these types of stores. The shelves are lined with
the complete array of all of the products available for game X.
However, there is a meager showing for the rest of the many games out
there. This does not mean that the store should not carry game X nor
does it mean that the store should carry ALL of the games out there.
What this does mean is that the store should figure out a method that
brings to light other games and promotes game play in the store that
is different. This could be accomplished through stock rotation.
Distinct game play can be ensured by reservation of specific game
tables for other games or game types. Distinct game play can be
nurtured by obtaining new GMs who want to play these other games.
When there is a new game that is being attempted to be played, the
store will have to make sure that the GM (who will initially have no
players) does not feel isolated. The store owner can do this by being
friendly to these GMs who are trying to grow a player base for this
new game. Often, the efforts of new GMs will fail because they become
disheartened by the lack of activity and people with which to play.
So, to ensure that this does not happen and that the GMs will not give
up, it is the direct responsibility of the owner to make it fun for
the GMs while they are trying to grow their player base.

The protectionist attitude by game stores to protect the strongest
game ultimately results in lower sales. There will be no new players
or if there are, their sales will be limited to obtaining just enough
product to play game X. Moreover, the addition of new players will be
slow. Thus, further limiting sales. We need to see variety and fun
spreading throughout the game stores so that the many different kinds
of players will feel welcome and see these game stores as a home not a
place to slink in a purchase a game and then rapidly retreat because
the game you like is not the one accepted by the store-protected by
the store.

PART 3c Game Manufacturers

Game Manufacturers are culpable of restrictive practices. These
leaders of the community do not desire to have programs that will
increase the player base for ANY game company. All they see is an
increase in sales for themselves. This results in a general
destruction of other game manufacturers. When we have more games out
in the community, the general result is more gaming. By focusing
solely on their products without regard for other manufacturers, we
see again a stultification of the gaming community. Thus, there will
be a general trend of less money than more, of fewer players than
more, of limited amounts stores than more. They will watch, from the
ivory tower of the giant manufacturer, the total collapse of table top
gaming.

When all of these factors come together, the general trend is a slow
spiral to the end of table top gaming. However, it is not too late.
We need to help all three areas understand that open and helpful
policies are the best. This proves true because these are the kinds
of policies that expand not retract the gaming community.

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[car-pga] Red Box advertising

Hello again!

I don't know if anyone else has seen this ad currently running on
Facebook, but TSR has an advertisement for the new Red Box. Its
headline: "Be a Hero. DM Your Kids."

While on a purely mercenary level I can see that they're aiming for a
"get the kids addicted" sales model, it still makes me feel good to
see them openly promoting the use of RPGs by minors. (It doesn't hurt
that this is exactly how I got my own start in gaming, courtesy of my
dad.)

In service,
M. Alan Thomas II

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[car-pga] Strength of the Gaming Community II

There is a general weakness in the table-top gaming community. This
fact needs to be addressed and corrected. This weakness comes from
several fronts.

1) The wait and see or hope method of attracting new players to table
top gaming
2) The cheaper is better ideology
3) The protective attitude (note: this is a three fold problem)
3a) Game Masters
3b) Game Stores
3c) Game Manufacturers
4) Lack of imagination from GMs
5) Computer Gaming
6) A general non-desire to try new games

Each of these areas causes a fracture in the community. When we, as a
community, do not unite to strengthen the whole gaming community, the
end result is troublesome. We need to formulate an overall plan to
unify the community. This can be done through several fronts.

1) Forums
2) Going to schools and talking to administrators and parents alike
about the benefits of table top gaming and the destructiveness of
computer gaming (on line and at home game consoles)
3) Crafting exciting and unique events
4) Support of the branches of gaming. The branches of gaming are 1)
in game store gaming 2) gaming at game days 3) gaming at conventions
5) Attitude adjustment
6) Clean and well dressed appearance
7) Bad Breath
8) Letter writing
9) Positive attitude about all games

In this thread I will discuss the belief that cheaper is better. Part
I discussed the wait and see method


There is in this nation and, frankly, around the world a belief that
cost is linked to value. For ease of discussion I will contain my
analysis and discussion to the United States and its societies. We can
see the belief that money is linked to value clearly if we analyze Wal-
Mart. However, as this is a multifaceted issue, this analysis will not
be complete. It will be more for illustration purposes.

People in the U.S., in large amounts, shop at Wal-Mart. They do this
because they find the prices charged at this store to be the lowest/
most affordable prices as compared to other stores of this type. They
hold the beliefs that 1) money has real value 2) lowering the cost
they pay for goods purchased is good 3) they receive a good product
for the money spent 4) cost and value are linked 5) they believe that
they should attempt to save money by seeking the lowest cost for goods
purchased 6) they believe that they should attempt to retain as much
of their money as possible

Note: I may have missed or not thought of some of their beliefs.

These beliefs that they hold end up being based on false premises and
mythic ideals. Moreover, it is almost impossible for anyone to get
these people to see in and understand that they should not have these
values and beliefs. The reasons are many. I will address each point as
I listed it.

1) money has real value. What is the real essence of money? There are
several things that comprise money. Time, adherence to a social
system, agreed upon social structure, promotion of a capitalist
system, abatrary assignment of cost to items. These are the basics of
money, although there are some others but they are minor.

The mythic belief that money has value stems from a point of view that
sees labor and value as exchangeable. It promotes valuing produced and
manufactured goods over raw materials. It assigns a cost to produced
goods as based upon desire, utility, and supply. This is normally
described as "supply and demand".

Supply and demand holds that the less there is of something the more
value it has. This can be a useful tool to manipulate society. The
manipulation begins by generating a desire in the masses for products.
This is done through the media--at every level. Social systems also
come to the fore front as actors in the technique of control and
manipulation. This double pronged attack overpowers the masses and
causes many desires to grow. The end result of these desires is a need
to purchase products. However, the masses do not have unlimited
capital to purchase these products. Thus, they seek to generate ways
to lower the amount of money they have to spend to obtain these
products. I will list some of the ways they do this. The system too
understands that there is a limit to the amount of money the masses
can spend on products. The system desires for the masses to spend all
the extra money that they have, so that both essentials and non-
essentials are purchased at extreme levels. This will, it is hoped,
leave the masses with little to no extra money to save. Without a
build up of cash in some sort of savings plan, the masses will be
forced to return to the places that generate them money. Moreover,
they may spend so much that they have to have a second source of
income. This will then generate more products which can then be
purchased.

What is occurring here at this stage is an increase in consumption.
The system also pays its employees as little as possible. People will
even remark that cost savings on labor is a good thing. What happens
when labor is paid as little as possible is an alteration in the ways
that products are made.

Now we can return to Wal-Mart. The people who purchase these cheap
items do so with joy. They believe that they have made the correct
choice in this purchase. Let us examine this purchase. I will take a
simple fork as my model.

The fork in all its splendor reduces in value. Wal-Mart forces the
people whose products are sold by Wal-Mart to manufacture these
products at ever lowering profits for the producers. This means that
the owners of the companies that make these products will make less
money, as will the companies. Since the companies make less money,
they will have to eventually pay their employees less money. One of
the ways that this can occur is by relocation of the company to areas
where there is a glut of people i.e. laborers. These laborers can run
the gambit from children to the very elderly. We now have a ready made
slave like pool of labor. When a country has an abundant population,
the value of their labor and toil is less. Thus, here too we see the
cheaper is better belief system run amok.

The perfect storm has almost formed. Before we turn to that particular
discussion, we must analyze the results of this labor/producer
relationship and its results. As I have illustrated both the labor
force and the business it self makes less money. Thus, it will and
they will not be able to spend as much money as it did, say.. even
last year. An overall, and total reduction is occurring here in this
system of lessening value. So far we have lessened the value of labor
and companies. To overcome this we need to make people believe that
every dollar they earn is precious and it should be saved at all
costs. This, I assure you, has already happened. Everyone embalmed
[sic] in this system holds dear this premise.

However, with the lessening amount of money available, there will be a
reduction in spending, if prices are not lowered for the consumer.
This will be the case because the people will not have as much capital
as they did before. They will have promised it to a future moment
through the use of credit, or they will have spent the excess money on
essentials and non-essentials, leaving them virtually penniless. This
means that there will be a reduction in consumption. If you do not
believe me, then take a peep at impoverished areas and you will see a
lowering of products purchased by consumers. Why does this happen? As
I have said, the people and entities are earning less cash, and as a
result of this they cannot afford to purchase items. Business falters
under this system. It has already crashed once, only to be propped up
by failing ideas and images.

Be that as it may, the system is now replete with entities earning
less and less money for their labor. In this case, labor is effort to
produce an item in exchange for money.

What happens to help out the players at this stage? The lower prices
can only be attained through a lowering of quality. This will allow
the masses to purchase the products that are made. A lowering of
quality can already be seen in the fork. The fork made and sold in
1850 is far superior in quality as compared to the fork made in 2007.
So now, the people through their mislead purchases must either reduce
in elegance to live among the tat and tattered, or they must
repurchase these items.

The cause of repurchasing products is totally enjoyed by the
capitalist system as it keeps the machine of production humming.
However, the down side is that the masses can never save money, as
they must continue spending it in order to keep the thin veneer of
excellence recharged.

We now can see a total system geared to the reduction of value. All
things reduce to a lower common denominator through this system. The
ones trapped in it cannot see these effects. They cling to the beliefs
they were force fed. The concept that money must be saved and spent in
as little amounts as possible is the basis for this thrust. They end
up caught in the gears of a machine using them as lubricant.

Part II

Many people believe that they should seek out the cheapest product.
They believe they should look to every avenue. Often brick and mortar
stores do not have the lowest costs. This is a direct result of having
to have extra things for which to pay--rent, utilities, employees for
example. So, other places do present themselves. Wal-Mart sold in mass
quantities a game called pirates. It was produced by WizKids. Brick
and mortar game stores also sold this product. Even if the cost
difference between the two was minimal. The purchasing of these pirate
cards at Wal-Mart was a direct threat to the brick and mortar game
stores as it constituted a loss of profit for them. Another area that
hurts the brick and mortar stores comes from game sellers who only
have an on line presence. This means they can sell product more
cheaply than brick and mortar stores. They do not have the overhead
that the brick and mortar game stores do. Thus, their products cost
less.

The gamers who look only for cheaper products fail to see that they
are exchanging savings of money for a lack of game stores. Why? The
loss of sales to internet sales causes game stores to struggle
financially, potentially even causing closure of brick and mortar
stores. Now, the gamers have cheap product but no where to play. This
is ok if they are satisfied with only having the same people with
which to play.

However, there are problems with this. Game stores act as avenues for
sales for games. The salesmen at the stores introduce people to games
that they may not know. The players playing at the stores introduce
people to games they may not know. The lay-out and the look and feel
of the game store is conducive to people being desirous of
experimenting. They will experiment by purchasing a game with which
they may not be familiar. They will purchase a game that they may
never have thought of purchasing. This occurs simply by immersing
people in the game store atmosphere.

Thus, sales of games occurs. This may not be the game that a group
normally plays but it is a sale non-the-less. This means that a game
company makes money and stays in business. This means that the game
store stays open. Sales are paramount to keeping the gaming industry
viable. When sales drop, game stores close, games are not made, and
players loose a place to play. They should desire to have this place
to play as it increases sales for game companies, potentially causing
new games to be produced, this can include expansions for games that
the gamers play. If there are not enough sales of a particular brand
or product, that product will go out of print. Thus, every gamer,
regardless of the sale should desire for game stores to stay open.

In order for them to stay open, and for game companies to continue
producing games, the players must participate in this system by
purchasing their games from the place that provides them a place to
play--the game store. If they do not do this, but instead purchase
products based solely on cost, then more often than not, the game
store will either go out of business or alter its line of products to
match the sales that are made at that store. I have heard of game
stores converting into hobby stores that carry models instead of
minis, puzzles instead of RPGs, and radio controlled cars instead of
board games.

An avenue to generate new players has closed shut at this point as a
result of the mentality that cheaper is better. Cheaper is not better.
Cheaper is short sighted, base, and low class. The poor, the indigent,
the feeble minded, the low-class look to the pocket book not the
venue. Gamers join in a symbiotic relationship with game stores. They
work in tandem to maintain an atmosphere that is conducive to all
forms of gaming, whether it is new games or places to play (thus
generate new players), every participant must work in unison to keep
the doors open and the manufacturers producing if we are to have new
blood entering into the halls of gaming. I look out and see a graying
population befuddled at the loss of places to play, but they are
happy. At least they saved a dollar.

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Tips for Income Generating Online

Tips for Income Generating Online

 

Most people are interested in making some extra money to payoff creditors. Others want to earn enough income to replace their current job or career. If this is you, then the internet is the place where aspiring entrepreneurs are turning. Unlike customary businesses, an online business can be started with virtually no capitol, with the exception of your website expense. If you do business on the internet, you must have a website

 

Read more this article

You can learn more things

1)      how to earn money with google

2)      setup google adsense account

3)      home based jobs

4)      get free website

5)      get free domain

6)      get free hosting

7)      what is SEO

8)      learn about link exchange

9)      learn getting free traffic

10)  read about hosting

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what is a friendship

wife: raat kahaan theay tum ?

husband: dair ho guee thee to dost kya gher stay kar lia  thaa
wife nay usi wqt phone milaaya
aur us kay 10 best friends ko call ki
eight friends nay "hann bhabi wo raat meray pass thaa
aur 2 nay kahaa ka "bhabi wo so rhaa hay
kahin tu uthaa dian:
dedicated to all
good friends 

(Read more click on below lick)

what is a friendship                 

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good-source-of-income-generating

good-source-of-income-generating

Two of the genuine monsters online, Google and Amazon, supply every individual a large opening to make cash through their diverse programs. The Google AdSense program permits content publishers to make cash by consigning aimed at tourists to Google\'s advertisers. The Amazon Associates program is an affiliate program that buys large charges for referrals of their products. Using a blend of both is a large scheme to make long-run earnings online

 

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You can learn more things

1)      how to earn money with google

2)      setup google adsense account

3)      home based jobs

4)      get free website

5)      get free domain

6)      get free hosting

7)      what is SEO

8)      learn about link exchange

9)      learn getting free traffic

read about hosting

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[car-pga] Read an RPG Book in Public Week is here, again!

(Cut and pasted from The Escapist Blog - theescapist.com/blog)

Today begins the third and final Read an RPG Book in Public Week of
2010. Time to dig out some of your favorite RPG books, take them with
you when you go out this week, and read them in public!

This week was chosen to coincide with two other events - the birthday
of Dave Arneson (October 1st) and the American Library Association's
Banned Book Week (since RPGs have been banned in schools and libraries
in the past). So this week, we're doing it for Dave and all of those
gamers who weren't allowed to play D&D in their schools back in the
1980s.

For more about this thrice-yearly event, visit the official page at
www.theescapist.com/readrpgsinpublic If you're on Facebook, you can
join the official FB group and RSVP for the event - just search for
"Read an RPG Book in Public Week"

There is also a Flickr group to post pictures of yourself and others
reading RPG books in public - flickr.com/groups/readrpgs - and if you
use Twitter to make tweets about the books you're reading in public,
remember to use the #readrpgs tag, and follow the official Escapist
account: @RPGadvocate

If that's not enough, there's even a YouTube video to help spread the
word. Feel free to post it, mirror it, remix it, autotune it, and
whatever else it is you crazy kids do these days - as long as you
leave the links at the end intact:

http://www.youtube.com/watch?v=3vcPI_c7KDc

Now get out there, spread the word. and read some RPG books in public!

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How to get free hosting

How to get free hosting

web hosting packages, business web site hosting

creat your own website and earn money with google

| Hosting Tutorial | Html Tutorial | Free Hosting | Google ads|

Creat Google adsense account,  SEO,

·         Earn Money with Google adsense

·         how to open google adsense account

·         how to work earn money with google money system

·         what is Google AdSense

·         what is SEO

·         how to make a free website/blog

·         home based jobs

·         Home Income system

·         How to earn money online?

·         How to make a free website?

·         How to Get Free domain?

·         How to Get Free Hosting..?

·         business website hosting

·         web hosting packages business web site hosting

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source of starting bussines

 

Commerce professor asks the student:
what is the most important
source of finance for
starting business?

Student: "Father in law".

(Read more click on below lick)

source of starting bussines

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How to get free hosting

How to get free hosting

web hosting packages, business web site hosting

creat your own website and earn money with google

| Hosting Tutorial | Html Tutorial | Free Hosting | Google ads|

Creat Google adsense account,  SEO,

·         Earn Money with Google adsense

·         how to open google adsense account

·         how to work earn money with google money system

·         what is Google AdSense

·         what is SEO

·         how to make a free website/blog

·         home based jobs

·         Home Income system

·         How to earn money online?

·         How to make a free website?

·         How to Get Free domain?

·         How to Get Free Hosting..?

·         business website hosting

web hosting packages business web site hosting

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Fun with Yahoo Fun, Beauty Contests, FTV Models and Much More ...

http://movies.groups.yahoo.com/group/funwithfun/

 
 
More Fun with Yahoo .....

Join the best network of fun ........

http://movies.groups.yahoo.com/group/funwithfun/

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[car-pga] academic book on gaming

I bought a book some months ago that should be interesting to the
membership.


Gaming as Culture
edited by Williams, Hendricks and Winkler


I transcribed the table of contents below. Please excuse the messed up
arrangement. Also, the numbering is incorrect.

It was published in 2006. I'm surprised we had not heard of it
already.


-----------------------------------------------------------------------------------------------


I. SOCIAL REALITY
1. The Role-Playing Game and the Game of Role-Playing: The Ludic Self
and Everyday Life
2. Incorporative Discourse Strategies in Tabletop Fantasy Role-Playing
Gaming
3. Social Events and Roles in Magic: A Semiotic Analysis
II. IDENTITY
Consumption and Authenticity in the Collectible Strategy Games
Subculture
1. Desktop Conquistadors: Negotiating American Manhood in the Digital
Fantasy Role-Playing Game
2. Playing with Identity: Unconscious Desire and Role-Playing Games
3. The Business and Culture of Gaming
III. EXPERIENCE
1. Online Gaming and the Interactional Self: Identity Interplay in
Situated Practice
2. Invoking the Avatar: Gaming Skills as Cultural and Out-of-Game
Capital
3. Vicarious Experience: Staying There Connected With and Through Our
Own and Other Characters


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Earn Money with Google adsense

·         Earn Money with Google adsense

·         how to open google adsense account

·         how to work earn money with google money system

·         what is Google AdSense

·         what is SEO

·         how to make a free website/blog

·         home based jobs

·         Home Income system

·         How to earn money online?

·         How to make a free website?

·         How to Get Free domain?

·         How to Get Free Hosting..?

·         business website hosting

·         web hosting packages business web site hosting

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