[CAR-PGa] Video on the early history of wargaming


There's some nice stuff you might recognize from RPGs, like the introduction of separate movement and combat phases, the introduction of a neutral moderator who invents the scenario and has hidden information, and the introduction of dice as a conflict resolution mechanic.

—Alan

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[CAR-PGa] Re: RPG plagiarism

There's a few revelations from this about RPG community norms:
1) The assumption that nobody would do this "normally" -- i.e., no random GM would replace every proper noun for their game world for their own purposes (I have done exactly this) for private use. It's possible (but increasingly unlikely) that it was done by someone who was just submitting their own homebrew version.
2) That there is some magical tool to check plagiarism on the Internet (in academia of course there is), and that companies actually use them (in reality, very few probably do). The odds of a video game publisher doing so is even lower.

Mike

On Thursday, May 9, 2019 at 6:22:04 PM UTC-4, M. Alan Thomas II wrote:
The Elder Scrolls people also put out tabletop tie-ins. The latest adventure appears to be pretty obviously plagiarized.


—M. Alan Thomas II

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[CAR-PGa] CAR-PGa NEWSLETTER Vol. 28, No. 6, June 2019

In this update we review the impact of tariffs on the publication of role-playing games, a recently troubling practice of banning used books (and therefore RPGs) by some prison institutions, and the proliferation of RPGs in cartoons everywhere. We also have two convention reports, lots of new material from members, and our monthly comprehensive convention schedule that covers every RPG-related convention for the next four months!

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