you were talking about:
http://blogs.alternet.org/speakeasy/2010/09/10/racism-roleplaying-and-historical-memory/
(I hope Google doesn't break these links, too.)
If these are the ones you mean, I don't really see the attack on
gaming here. I see an attack on A GAME by a gamer who finds the
particular game objectionable. Steal Away Jordan is a very indie and
edgy project with a premise many might have trouble getting behind.
I'm a long-time player of another game some people found hard to get
behind. From that perspective, I can see the potential interest of
Steal Away Jordan... but I can understand why others will take issue
with it.
John
On Sep 10, 2:16 pm, Paul Cardwell <hippogriff...@yahoo.com> wrote:
> While they are still up, go to AlterNet.org and check out the RPG stories on
> Sept 9 and 10 (and probably longer). It started with a specific complaint about
> a tabletop RPG with a slavery setting. This quickly escalated into apples vs.
> oranges evidence from some classic LARP non-game experiments.
>
> Several of us have dealt with the institution of slavery in our games, both as
> an accepted fact of the culture under consideration and as an evil to be fought
> along with more physical monsters. It may well be the battleground on which we
> are attacked next.
>
> With the resurgence of attacks (slight at present) on RPG, This needs to be
> watched and preparations made to answer if our old adversaries return. Pulling
> may be dead, but Radecki is only in apparent retirement, and no status on many
> of the others of that period. Those who refuse to study history…
>
> Paul
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