I would like to see the finished sermons. That medium is typically too long for posting on this site, but could be useful in our archives, and so would rate a notice in the CAR-PGa Newsletter to let others know of their availability.
Probably any further discussion of this narrow aspect of the subject should be off-list, unless others are interested in "listening in" or even participating.
I would commend to your preparations the following:
Acres, Mark (no date). Saturday nights at the parsonage. Dragon reprint sometime in the 1980s. 2 pages. RPG as a church youth activity.
Collins, Arthur W. (1980, September). Reflections of a real-life cleric. Dragon. #41, 6-8. 3 pages. I understand these old issues are available online, but don't know the details. Collins, now retired, usually played a fighter, not a cleric, in his games.
If you can't find these in the usual sources, they can be ordered from CAR-PGa at 20¢ per page plus one first class stamp (still 44¢).
On a related subject, I would appeal to those active on this list but not CAR-PGa members to go to CAR-PGa.org and sign up. Hooper, Jasmine, and Villarig have enough points to come in as active (voting) members, and the others would be close.
Paul
From: forest <hiver7772006@gmail.com>
To: CAR-PGa <car-pga@googlegroups.com>
Sent: Fri, September 17, 2010 7:58:26 PM
Subject: [car-pga] Re: Just like old times...
I agree Paul, I was blessed with good parents when it came to gaming
and other things, I am preparing a series of sermons on the good
things gaming has done for me and society as well as the damage of sin
and gossip. Being a preacher and a gamer can be real interesting.
On Sep 3, 11:54 am, Paul Cardwell <hippogriff...@yahoo.com> wrote:
> You were lucky to have such parents. The CAR-PGa archives have cases where
> parents have committed aggravated assault on their kids because of some deluded
> authority figure. In fact, one of the founders of CAR-PGa ended up in the
> hospital from this.
>
> I am afraid that we may be in for more of this. The same
> political/theological/social forces behind the original attacks on RPG back in
> the 1980-90s, are now conducting a campaign of hate against all not like them.
> While the main targets are gays, Muslims, and Hispanics, they have also
> targeted Blacks, Asians, Jews, Catholics, liberals, film and TV producers,
> gamers, scientists, cooperatives, kids, public schools, government, etc., etc.
> If you read the comments on the Tacoma story, you see we have a lot of support
> out there from the average gamer. As Joe Hill said, "Don't mourn, organize!"
>
> While I have been glad CAR-PGa has had a vacation from game defense and has
> gotten on to more basic research for the advancement of role-playing games, we
> must be prepared to defend our games once again. Indeed, the better prepared we
> are, the fewer attacks we will need to defend against - if for no other reason,
> that we can stop individual cases before the lies spread to the epidemic stage
> it reached under Pulling and Radecki. As distasteful as it is (because we had
> rather play the games than to defend them), we have done it before and we can do
> it again.
>
> Paul Cardwell
>
> ________________________________
> From: forest <hiver7772...@gmail.com>
> To: CAR-PGa <car-pga@googlegroups.com>
> Sent: Thu, September 2, 2010 7:37:42 PM
> Subject: [car-pga] Re: Just like old times...
>
> Oh man does this bring back memories of my Dad chucking my High School
> counselor out the door on her ear for coming to our home and demanding
> I quit gaming. I am 45 years of age a Preacher and small business
> owner gaming really hurt me huh?
>
> On Aug 31, 1:36 pm, WJ Walton <rpgadvoc...@gmail.com> wrote:
>
>
>
> > (Cut and pasted from The Escapist Blog - theescapist.com/blog)<p>
>
> > This is not a repeat from the mid-1980s: A young man committed a
> > heinous crime, and detectives are investigating the connection between
> > his acts and a popular game.
>
> > Tyler Savage raped and killed a 16-year-old mentally disabled girl,
> > then went to a friend's house to play some Dungeons & Dragons Online
> > to help "cope" with what he had done. Now detectives are considering
> > the possibility that Savage may have been inspired by the game to
> > commit the crime.
>
> > "Detectives investigating the strangulation death of 16-year-old
> > Kimmie Daily are trying to determine whether her accused killer might
> > have been acting out a violent fantasy from Dungeons and Dragons.
>
> > The video game theory comes from something Tyler Savage himself said
> > to investigators. He talked about playing a video game to cope with
> > what he'd just done. Detectives now want to know if that game somehow
> > became his point of reference on reality."
>
> > If Savage had mentioned playing basketball, golf, chess, or poker to
> > "cope" with what he had done, there would be no similar investigation.
> > This is total speculation on my part, but I think the name "Dungeons &
> > Dragons" may have something to do with this.
>
> > Then we see a classic example of an article that doesn't agree with
> > its headline:
>
> > "Detectives are working with an expert in sexually violent fantasies
> > to explore the video game motive, but the true cause for this crime is
> > still unknown. They aren't blaming a game for this violence, but they
> > are trying to understand what triggered this murder and why."
>
> > "(Detectives) aren't blaming a game for this violence" doesn't exactly
> > match the title: "Detectives: Murder motive may have been video game
> > fantasy." This happens a lot with stories like these, when the
> > journalist writes the story, and the editor decides what the title
> > will be.
>
> > The odds are that when this comes to trial, Savage's lawyer will
> > attempt a game defense, which has never worked. When it doesn't,
> > they'll switch to something else, like an insanity plea. History will
> > likely repeat itself due to those who refuse to learn from it.
>
> > Read the full article here:http://www.komonews.com/news/local/101525398.html
>
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