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 | Games & Culture: A Journal of Interactive Media (G&C) serves       as a premiere outlet for ground-breaking work in the field of game       studies. Its scope includes the socio-cultural, political, and economic       dimensions of gaming from a wide variety of perspectives, including       textual analysis, political economy, cultural studies, ethnography,       critical race studies, gender studies, media studies, public policy,       international relations, and communication studies. For a more detailed       description, visit http://games.sagepub.com.  |  Read the     articles below and discover for yourself why G&C is a     must-read—access is free until November 30, 2010. To continue your     access, ensure your library subscribes to the journal by filling out a library recommendation form.*  Blackless Fantasy: The Disappearance of Race in Massively     Multiplayer Online Role-Playing Games by Tanner Higgin Games for Civic Learning: A Conceptual Framework and Agenda     for Research and Design by Chad Raphael, Christine Bachen, Kathleen-M.     Lynn, Jessica Baldwin-Philippi, and Kristen A. McKee Putting the Gay in Games: Cultural Production and GLBT     Content in Video Games by Adrienne Shaw Your Second Selves: Player-Designed Avatars by Yasmin     B. Kafai, Deborah A. Fields, and Melissa S. Cook From Edutainment to Serious Games: A Change in the Use of Game     Characteristics by Dennis Charsky *Your     library may already have a subscription to the journal but they need to     hear that this journal is important to you—submit a library recommendation form today. SAGE Marketing
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 | Upcoming       Special Issue: The Social Science Study of Video Games |        
 Read the     Introduction by Jonathan Corliss – available for free until     Oct. 31, 2010        
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 The     World of Whyville (Jan. 2010) – available for     free until Oct. 31, 2010  
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