[CAR-PGa] archeology

Scientific American online
Games
In the study of a major city in ancient Pakistan, one of every 10 finds is related to playing games. 
Cynthia Graber reports
February 9, 2011 

Many of us have plenty of leisure time to devote to trying out the latest Wii game or even watching 
others play poker on TV. But this focus on play is nothing new, says a researcher at Sweden's 
University of Gothenburg.


For her doctoral thesis, Elke Rogersdotter studied a 4,000-year-old city called Mohenjo-Daro in the 
Indus Valley, in what is now Pakistan. ["Gaming in Mohenjo-daro—an Archaeology of Unities"] It was 
the largest Bronze Age urban settlement in the region, thriving at the same time as the ancient 
Egyptian Middle Kingdom.

Play is not generally studied for its significance to ancient peoples. Rogersdotter says that 
archaeologists do often find game-related relics at dig sites, but they're usually discounted as 
unimportant or considered a ritual object. But at this site, almost every tenth find was related to 
leisure—dice or gaming pieces.

And they're not uniformly scattered. The artifacts are clustered together in what might have been 
ancient, say, gaming halls or courtyards. Rogersdotter says that these games may have had real 
social significance and might be used to give us a better view of the lives of these Bronze Age 
individuals. Who very well might have hoped to roll double-sixes four millennia ago.



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