that a library school classmate put together while doing research.
I'll see if I have easy access to any of these, but I'm not going to
bet on it.
--Alan
Re: Research
by Juliana Perry - Monday, September 22, 2008, 10:38 AM
Some useful articles:
Caywood, Carolyn. (March 1991). Rescuing the Innocent: The Lure of
Dungeons and Dragons. School Library Journal.
Nicholson, Scott. (2008). Reframing Gaming. American Libraries, 39(7),
50-1.
Price, Nikol. (2005). DUNGEONS & DRAGONS: ADVENTURES IN THE LIBRARY.
Voice of Youth Advocates , 27(6), 454-6.
Wilson, Heather. (2005). GAMING FOR LIBRARIANS: An Introduction. Voice
of Youth Advocates , 27(6), 446-9.
Caywood:
A good, if somewhat old, article addressing the controversy
surrounding Dungeons and Dragons. Religious convictions, the article
notes, are more difficult to address ("If you believe that magic is
both real and evil, then there can be no reasonable argument for
accepting the game."), but fears that the game may lead to "madness,
crime, or cult membership," may be allayed. Caywood addresses the
sources of some of the myths about the game, and points out that most
game scenarios described in Dragon Magazine involve fighting evil and
rescuing the innocent (as well as obtaining treasure).
Wilson:
Great overview of the different kinds of games (does include video
games as well), reasons for having games in libraries, some core
collection items, and helpful websites.
Price:
Great overview of how D&D works and how it can be used in the library.
Includes discussion of how to deal with challenges to the idea, and
ways to talk about the positive aspects of roleplaying (promotes
teamwork, problem-solving, etc).
Nicholson:
Frames role-playing games as participatory storytelling and ties it to
that and ties it to the storytelling tradition in libraries, as well
as to a longer tradition of supporting leisure/game activities in
libraries, rather than a recent phenomenon with video games alone.
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