certainly put international pressure on game design companies to
provide some balance in how "realistic" war is portrayed in games. I'm
not at all arguing the Red Cross should regulate anybody, but I do
think that the more immersive games become the more realistic they
will portray war and the more likely some agency will try to impose
sanctions on it.
Mike
On Dec 9, 7:46 pm, Paul Cardwell <hippogriff...@yahoo.com> wrote:
> You have some good points this time, but what does this have to do with the Red Cross, which your headline implied? They certainly didn't have any power over the US in Bucharest where you can download a map showing both the location and floor plan of the US torture facility there. You expect them to act against games when they can't get around "national sovereignty" in their purpose to investigate violations of international treaties?
>
> The solution to "playing bad guys" is in games that don't permit that and in player peer pressure against it, not in some fictional outside agency stepping in. Otherwise we will be back in the bad old days of mid '80s-mid '90s. Many in CAR-PGa were in that battle and we don't want to have to fight it again.
>
> Paul
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