[CAR-PGa] Dungeons and downloads (article on building an rpg collection for public libraries)

Might be of interest: A recent paper, directed primarily at librarians.

Dan Sich, (2012),"Dungeons and downloads: collecting tabletop fantasy
role-playing games in the age of downloadable PDFs", Collection
Building, Vol. 31 Iss: 2 pp. 60 - 65
Permanent link to this document:
http://dx.doi.org/10.1108/01604951211229854

Abstract
Purpose – This paper aims to provide libraries with collections advice
regarding fantasy role-playing games.
Design/methodology/approach – Current and emerging publication and sales
models of pencil and paper, tabletop fantasy role-playing games are
explored. Details of print, print-on-demand, free and purchasable
downloads, and subscription-based options for major fantasy role-playing
games and alternatives are provided.
Findings – Many options are available to libraries wishing to provide
support for fantasy role-playing game programming. While an overwhelming
quantity of publications are often available for purchase, usually only
a bare minimum is required to run a role-playing game. Free or modestly
priced options are available for libraries on a shoestring budget.
Libraries interested in supporting fantasy role-playing game programming
with collections need not spend much. Spending less on collections
requires a greater amount of imagination, socializing, creativity,
collaboration and literacy on the part of program participants.
Originality/value – Many libraries are interested in supporting fantasy
role-playing games with collections, but do not know where to start.
While much is being written about gaming in libraries, little has been
written to help libraries navigate current role-playing game book
publication and sales models.

Four years ago, a similar article was published in the same journal
(cited by Sich):
Cason Snow, (2008),"Dragons in the stacks: an introduction to
role-playing games and their value to libraries", Collection Building,
Vol. 27 Iss: 2 pp. 63 - 70

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