Re: [CAR-PGa] Re: Online role-playing games hurt marital satisfaction, says BYU study

Paul,
 
In theory, the most profitable model for MMOs would be something that players would find exciting enough to keep their subscriptions (at about $15 per month) but encourage them to only play about 6 to 8 hours a week.  This way, they would be able to support more players on each game server.  The problem is that it is difficult for the game companies to find  a combination that keeps players interested over a long term, but doesn't cause them to want to play excessively on any given week.
 
Rick
 
Sent: Saturday, November 10, 2012 11:38 AM
Subject: [CAR-PGa] Re: Online role-playing games hurt marital satisfaction, says BYU study
 
Rick has some good points, but I think the difference between any type of video game - cassette to MMORPG - and tabletop RPG is that the video has only one person (present) and the machine, while TTRPG has more players in one place.  The machine will almost always outlast the player, while tabletop ends (or at least recesses) when one or more of the players gets tired.
 
I may be more cynical that Rick, but I fear "proven model" is not the only reason the MMO designers don't limit excessive time.  Like any "pusher" of addictive material, there are monetary rewards for not limiting involvement.  Indeed, if it weren't for the built-in limitation with tabletop, I would expect some publishers to do likewise.
 
Having a grandson addicted to these games (all-night sessions after a half-load college curriculum), I have a particular interest in activities which may not be not healthful.
 
Paul Cardwell

On Friday, November 9, 2012 2:46:09 AM UTC-6, Tolkienscholars wrote:
http://news.byu.edu/archive12-feb-mmorpgs.aspx

Online role playing games negatively affect real-life marital satisfaction,
according to a new Brigham Young University study published Feb. 15 in the
Journal of Leisure Research.

The study reports that 75 percent of spouses of sword-carrying, avatar-loving
gamers wish they would put less effort into their guilds and more effort into
their marriage. The researchers, led by graduate student Michelle Ahlstrom,
and  recreation management professor Neil Lundberg, studied 349 couples to
learn how online role-playing games such as World of Warcraft, affect marital
satisfaction for both gamers and their spouses. And in some cases, gaming even
increased satisfaction.

--

------
-Hawke Robinson


The RPG Research Project
http://www.rpgr.org

--
You received this message because you are subscribed to the Google Groups "CAR-PGa: The Committee for the Advancement of Role-Playing Games" group.
To view this discussion on the web visit https://groups.google.com/d/msg/car-pga/-/Ke2FwrupooYJ.
To post to this group, send email to car-pga@googlegroups.com.
To unsubscribe from this group, send email to car-pga+unsubscribe@googlegroups.com.
For more options, visit this group at http://groups.google.com/group/car-pga?hl=en.
Category: 0 comments

0 comments:

Post a Comment

Note: Only a member of this blog may post a comment.