I want to apologize if any bibliographic information is missing; just ask if anything is unclear.
For the most part, this is a compilation of bibliographic information found on the internet - I've read only a small part of this, though I hope to get my hands on at least some of those books/ papers in the future.
This is a list of titles that are nowhere on the bibliographic list in the CAR-PGa homepage (not even in the "not available through CAR-PGa" section. The fact that some titles of CAR-PGa members don't feature there (like Dyszelski or Tresca) strikes me as a bit strange.
Jonas
~~~
Bowman, Sarah Lynne : The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. Jefferson, NC: McFarland, 2010. $35.00 (216p) ISBN 978-0786447107. Review: http://journal.transformativeworks.org/index.php/twc/article/view/356/229
Preview: http://books.google.ca/books?id=Pn3wR74wDCgC&printsec=frontcover&hl=de
Bruske-Guth, Tanja Monique: Rollenspiel als Medienverbundangebot: Am Beispiel der Systeme „Das Schwarze Auge“ und „Advanced Dungeons and Dragons“ (2002, GRIN, Magisterarbeit). http://books.google.de/books?id=rUe4YLirWqYC
Chesnut, Wayne Everett, “Role-Playing Games: A Technical Writing Approach”, M.A., California State University, Fresno, CA, 1992; Dissertation Abstracts AAC 1351825
Cloete, Stephen: Gaming Between Places and Identities: An Investigation of Table-Top Role-playing Games as Liminoid Phenomena. 2010. MA Thesis (Digital Animation) http://wiredspace.wits.ac.za/bitstream/handle/10539/8886/Dissertation.pdf
Corbeil, Pierre: Gary Gygax. in: Simulation & Gaming 2008 Vol. 39: 166f. (PDF)
Cover, Jennifer Ann Grouling: Tabletop Role-Playing Games: Perspectives from Narrative, Game, and Rhetorical Theory. (Under the direction of David Herman and David Rieder.) Master Thesis 2005. repository.lib.ncsu.edu/ir/bitstream/1840.16/424/1/etd.pdf
Cover, Jennifer Ann Grouling: The Creation of Narrative in Tabletop Role-Playing Games. McFarland 2010. http://books.google.de/books?id=xl7P7GwME3gC&printsec=frontcover&hl=de#v=onepage&q&f=false
Dyszelski, Christopher Justin (2006): Encounters at the Imaginal Crossroads: An Exploration of the experiences of women in role-playing games. DISS Miami (PDF)
http://rpgr.org/blog/exploring-womens-experiences-role-playing-gaming
Fine, Gary Alan: Fantasy Games and Social Worlds: Simulation as Leisure. Simulation & Gaming 1981, Vol. 12, pp. 251-279. (PDF)
Fine, Gary Alan : Shared Fantasy: Role Playing Games as Social Worlds.University of Chicago Press, Chicago/London 1983 (reprint 2002). http://books.google.de/books?hl=de&lr=&id=rLlLbN0XuSEC
Fine, Gary Alan, “Mobilizing Fun: Provisioning Resources in Leisure Worlds”, in: Sociology of Sport Journal, 1989, 6, 319-334. Reprinted, with permission of Human Kinetics Publishers, at http://www.rpgstudies.net/fine/mobilizing_fun.html.
Fleischer, Stephanie K. (2007): Playing with identity: literacy, discourse, and identity in role-playing gaming. University of Louisville. http://proquest.umi.com/pqdlink?Ver=1&Exp=03-06-2018&FMT=7&DID=1425307281&RQT=309&attempt=1
Flick, Ronja: Fantasyliverollenspiel. Geschichte und theatrale Aspekte. Magisterarbeit, Universität Leipzig 2003. Revised text (excerpts) at: http://fantasyrollenspiel.blogspot.de/
Flöter, Laura/ Berger, Florian: „Eintreten in imaginäre Räume. Der Avatar als Funktion der Immersion im phantastischen Rollenspiel.“ In: Institut für immersive Medien [Hrsg.]: Jahrbuch immersiver Medien 2012. Kiel 2012, S. 60-71.
Harviainen, J. Tuomas: Ritualistic Games, Boundary Control, and Information Uncertainty. Simulation & Gaming; Sep2012, Vol. 43 Issue 4, p506-527, 22p. (PDF)
Harviainen, J. Tuomas and Lieberoth, Andreas: Similarity of Social Information Processes in Games and Rituals: Magical Interfaces. Simulation & Gaming; Sep 2012, Vol. 43 Issue 4, p528-549, 22p (PDF)
Hammer, Jessica (2007). Agency and authority in role-playing ‘texts.’ In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press.
Harrigan, Pat / Wardrip-Fruin, Noah (eds.): Second Person: Role-Playing and Story in Games and Playable Media (2010), siehe evtl. auch „First Person: New Media as Story, Performance, and Game“
Herbrik, Regine (2011): Die kommunikative Konstruktion imaginärer Welten. Wiesbaden: VS Verlag. http://books.google.de/books?id=9d6nuihwC-0C&printsec=frontcover&hl=de#v=onepage&q&f=false
Hergenrader, Trent : Gaming, World Building, and Narrative: Using Role-playing Games to Teach Fiction Writing. In: Games+Learning+Society 7.0 Conference Proceedings (S. 111-116), 2011. http://www.etc.cmu.edu/etcpress/content/gls-70-conference-proceedings
Hook, Nathan: Identities at play: An ethnographic study of the psychological experience of recreational role-players creating and being recreated by fictional identities. Open University 2012.
http://www.lulu.com/shop/nathan-hook/identities-at-play/ebook/product-20328256.html (free download)
Janus, Ulrich und Ludwig Janus, Hgg. (2007): Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichten, Bedeutung, Möglichkeiten. Gießen: Psychosozial. (24,90), 337 S.
Kahl, Ramona: Spiel-Macht-Unbewusstes. Fantasy-Rollenspiele als mythologische Inszenierung von Lebensentwürfen. In: Le Blanc, T., Twrsnick, B. (Hrsg.): Macht und Mythos. Tagungsband 2004. Schriftenreihe u. Materialien der phantastischen Bibl. Wetzlar Band 86. Wetzlar 2005. S. 115-130.
Kahl, Ramona: „Nichts anderes als ein Spiel?“ Fantasy-Rollenspiele als Bühne verdrängter Lebensentwürfe. In: Ulrike Prokop/Mechthild M Jansen (Hrsg.): Doku-Soap, Reality-TV, Affekt-Talkshow, Fantasy-Rollenspiele. Neue Sozialisationsagenturen im Jugendalter. Tectum, Marburg 2006, ISBN 978-3-8288-9126-5, S. 275–314 (Reihe Kulturanalysen).
Kahl, Ramona: Fantasy-Rollenspiele als szenische Darstellung von Lebensentwürfen. Eine tiefenhermeneutische Analyse. Kulturanalysen. Marburg: Tectum-Verlag 2007. (Diplomarbeit, Rezension bei helden.de) http://books.google.de/books?id=VW0NAQAAMAAJ&q=rollenspiel+erforschung&dq=rollenspiel+erforschung&hl=de&ei=4zp7TrJwi9OyBtPEvbMP&sa=X&oi=book_result&ct=result&resnum=6&ved=0CEMQ6AEwBTh4
Kahl, Ramona: Im Phantasieland Tolkiens: Fantasy-Rollenspiele. Ein adoleszentes Gruppenspiel um Identitätsentwürfe. In: Stach, Anna (Hg.): Männlichkeiten, Sexualitäten und Autorität im Fantasy-Land. Analysen zur Kino-Trilogie Der Herr der Ringe. Marburg: Tectum 2011, S. 85-124.
Lehrich, Christopher I.: Ritual Discourse in Role-Playing Games. published on John H. Kim's homepage 2003, published on the forge 2004.
http://www.darkshire.net/jhkim/rpg/theory/narrative/RitualDiscourseInRPGs.html
http://www.darkshire.net/jhkim/rpg/theory/narrative/RitualDiscourseInRPGs.pdf
http://www.indie-rpgs.com/_articles/ritual_discourse_in_RPGs.html
Lukaschek, Karoline (2008): Zur Konstituierung von Gemeinschaft in einem Fantasy- und Rollenspielchatraum. URN: urn:nbn:de:bsz:16-opus-83205 URL: http://www.ub.uni-heidelberg.de/archiv/8320
Mackay, Daniel : The Fantasy Role-Playing Game: A New Performing Art (2001)
http://books.google.de/books?hl=de&lr=&id=s8YRVbDknyUC
Mariais, Christelle, Michau, Florence and Pernin, Jean-Philippe: A Description Grid to Support the Design of Learning Role-Play Games. Simulation & Gaming; Mar2012, Vol. 43 Issue 1, p23-33, 11p (PDF)
Millians, David: Simulations and Young People: Developmental Issues and Game Development. in: Simulation & Gaming 30:2 (1999), 199-226. (PDF)
Mizer, Nicholas J.: Re-embedding Through Distanciation in Dungeons & Dragons. [Working draft] 2011. http://www.academia.edu/2557138/_Working_Manuscript_Hey_Grimm_Im_Not_in_the_Room_Right_Re-embedding_Through_Distanciation_in_Dungeons_and_Dragons
Mizer, Nicholas J.: The Paladin Ethic and the Spirit of Dungeoneering: Modern Enchantment and Paradox in Dungeons and Dragons [Submitted Draft] 2012. http://www.academia.edu/1984305/_Submitted_Draft_The_Paladin_Ethic_and_the_Spirit_of_Dungeoneering_Modern_Enchantment_and_Paradox_in_Dungeons_and_Dragons
Mizer, Nicholas J.: The Pictures Are So Much Better: Cross-Media Trends and Orality in Dungeons & Dragons. no year (2010?). http://www.academia.edu/293389/The_Pictures_Are_So_Much_Better_Cross-Media_Trends_and_Orality_in_Dungeons_and_Dragons
Montola, Markus: Social Constructionism and Ludology: Implications for the Study of Games. Simulation & Gaming 2012, Vol. 43(3) 300–320. (PDF)
Mutschler, Michael: Entwicklung einer Roleplaying Definition Language (RPDL). Diplomarbeit 2000 (Informatik Stuttgart). http://elib.uni-stuttgart.de/opus/volltexte/2000/682/pdf/DIP-1848.pdf
van Ness, Michael: A Change of Scene. Masterarbeit an der Northern Arizona University, 2005.http://rpgresearch.org/index.html (thesis documentation)
Nephew, Michelle Andromeda Brown (2003): Playing with Power: The Authorical Consequences of Roleplaying Games. Ann Arbor: UMI Dissertation Services
http://proquest.umi.com/pqdlink?Ver=1&Exp=03-05-2018&FMT=7&DID=765100901&RQT=309&attempt=1&cfc=1
Neuenschwander, Brynn (2008): "Playing by the Rules: instruction and acculturation in role-playing games." In: E-Learning. 5.2. S. 189-198. http://www.wwwords.co.uk/elea/content/pdfs/5/issue5_2.asp#5 (PDF)
Pappe, Gero (2011): P&P-Rollenspiel: Der kollektive Zugang zu utopischen Weltentwürfen und individuellen Phantasiekonstrukten. Berlin: Logos. Diss. Gießen. http://books.google.de/books?id=4Lmy-wWmPJAC
Perlini-Pfister, Fabian: Philosophers with Clubs: Negotiating Cosmology and Worldviews in Dungeons & Dragons. In: Maya Burger and Philippe Bornet (eds.): Religions in Play. Games, Rituals, and Virtual Worlds. Theologischer Verlag Zürich 2012, 275-294. (I can provide a scan/ pdf of this.)
Peterson, Jon: Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games. Unreason Press 2012. http://playingattheworld.blogspot.ca/
Punday, Daniel (2005): "Creative accounting: role-playing games, possible-world theory, and the agency of imagination." In: Poetics today. 26.1, S. 113-139. doi: 10.1215/03335372-26-1-113
Riedel, Roman (2005): Jugendliche Alltagsgestaltung und Identitätsbildung mit Fantasy-Rollenspielen - Schule öffnen für Elemente des Spiels und spielerische Aktionsformen (Diss. Kassel) http://nbn-resolving.de/urn:nbn:de:hebis:34-2863 (PDF)
Röhl, Tobias und Regine Herbrik (2007): Visuelle Kommunikationsstrategien im Zusammenspiel : Gestik im Fantasy-Rollenspiel. In: Sozialer Sinn 8 (2007), 2, S. 237-265 (PDF)
http://nbn-resolving.de/urn:nbn:de:bsz:352-opus-97441
Röhl, Tobias und Regine Herbrik (2008): "Mapping the Imaginary – Maps in Fantasy Role-Playing Games." In: FQS – Forum qualitative Sozialforschung 9. 3. Art. 24 (PDF)
http://www.qualitative-research.net/index.php/fqs/article/view/1162
Schmidt, David Nikolaus: Zwischen Simulation und Narration. Theorie des Fantasy-Rollenspiels; mit einer Analyse der Spielsysteme Das Schwarze Auge, Shadowrun und H. P. Lovecraft’s Cthulhu. Frankfurt/ Main: Peter Lang, 2012. (zugl. Diss. 2011 an der Uni Frankfurt, Institut für Jugendbuchforschung). Band 73 der Reihe: Kinder- und Jugendkultur, -literatur und -medien
Schmit, Wagner Luiz. A Pedagogia Tecnicista e a Escolarização do RPG. http://www.academia.edu/2065289/A_Pedagogia_Tecnicista_e_o_Discurso_da_Escolarizacao_do_RPG
SCHMIT, Wagner Luiz. RPG e Educação: alguns apontamentos teóricos. 2008. 278p. Dissertação (Mestrado em Educação). Universidade Estadual de Londrina, Londrina, PR. http://www.academia.edu/2065203/RPG_e_Educacao_Alguns_apontamentos_teoricos_dissertacao_
Schmit, Wagner Luiz/ Martins, João Batista (2011): RPG e Vigotski. Perspectivas para a prática pedagógica. http://www.academia.edu/2056335/RPG_E_VIGOTSKI_PERSPECTIVAS_PARA_A_PRATICA_PEDAGOGICA
Wagner Luiz Schmit, João Batista Martins & Thales Ferreira: Role-playing games and education in Brazil: how we do it. In: Matthijs Holter, Eirik Fatland & Even Tømte (eds.): Larp, the Universe and Everything. Knutepunkt 2009, pp. 75-96. ISBN 978-82-997102-2-0 http://www.academia.edu/2056328/Role-playing_games_and_education_in_Brazil_how_we_do_it
http://knutepunkt.laiv.org/2009/book/
Sich, Dan (2012), "Dungeons and downloads: collecting tabletop fantasy role-playing games in the age of downloadable PDFs", Collection Building, Vol. 31 Iss: 2 pp. 60 - 65.
Snow, Cason (2008), "Dragons in the stacks: an introduction to role-playing games and their value to libraries", Collection Building, Vol. 27 Iss: 2 pp. 63 - 70.
Stark, Lizzie : Leaving Mundania: Inside the Transformative World of Live Action Role Playing Games, Chicago Review Press: 2012.
http://elizabethrstark.com/leaving-mundania/
Torner, Evan and William J. White (eds.): Immersive Gameplay. Essays on Participatory Media and Role-Playing. Foreword by Zach Waggoner. McFarland 2012. Print ISBN: 978-0-7864-6834-8
Ebook ISBN: 978-0-7864-9237-4
230pp. softcover (6 x 9) 2012.
Traut, Lucia (2011). Ritualisierte Imagination: Das Fantasy-Rollenspiel „Das Schwarze Auge“. (Veröffentlichungen des Centrums für Religiöse Studien, Bd. 9). Münster: Lit. http://www.lit-verlag.de/isbn/3-643-10738-1
http://books.google.de/books?id=c3QJY5hX-AwC
Tresca, Michael J.: The Evolution of Fantasy Role-Playing Games. Jefferson: McFarland, 2011. 228 pp.
Review: http://www.readperiodicals.com/201109/2574464711.html
Waldron, David: Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic. In: Journal of Religion and Popular Culture 9 (Spring 2005), http://www.usask.ca/relst/jrpc/art9-roleplaying-print.html
Walliss, John: “The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming”, in: Adam Possamai (Hg.): Handbook of Hyper-Real Religions. Leiden: Brill 2012, S. 207-224.
Waskul, Dennis und Matt Lust (2004): "Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing." In: Symbolic Interaction. 27.3. S. 333-356. http://www.colorado.edu/ibs/pb/thornberry/socy5031/pdfs/waskul_lust_role_playing.pdf
West, Matthew J. A.: The Art and Theory of Immersive Roleplay. 2011. (PDF) http://www.lulu.com/shop/matt-west/the-art-and-theory-of-immersive-roleplay/ebook/product-16185355.html
Williams, J. Patrick/ Hendricks, Sean Q. & Winkler, W. Keith (2006): Gaming as Culture. Essays on Reality, Identity and Experience in Fantasy Games. McFarland, Jefferson.
Zayas, Luis H. & Lewis, Bradford H., “Fantasy-Role-Playing for Mutual Aid in Children’s Groups: A Case Illustration”, in: Social Work with Groups, Vol. 9 (1), Spring 1986, 53-66
0 comments:
Post a Comment
Note: Only a member of this blog may post a comment.