A very good work! There are some interesting ones in Brazil, if it gets your attention I can tell a little bit about it.
Wagner On Sat, Mar 15, 2014 at 1:07 AM, Jonas Richter <jrichte1@gwdg.de> wrote:
I just came across a Portuguese/ Brazil dissertation on RPGs and their use in education:
Vasques, Rafael Carneiro : As potencialidades do RPG (Role Playing Game) na educação escolar / Rafael Carneiro Vasques . 2008 .
https://www.academia.edu/6369978/As_potencialidades_do_RPG_Role_Playing_Game_na_Educacao_Escolar
It is a PDF of ca. 5 MB - if the download doesn't work for you, I can attach it to an email. Below is a copy of the abstract.
Jonas
~~~~
ABSTRACT
This work seeks to present an analysis of role-playing games (RPGs) from the perspective of their richness as didactical-pedagogical tools. As such, we endeavor to investigate the ongoing research regarding these games, as it is carried out in Brazil, in order to achieve a better understanding of the methodology that has been applied to the study of this brand-new subject of science. Since we notice a trend towards marginalization of role-playing games – an outlook that could curtail initiatives regarding the application of RPGs to the teaching-
learning process – we consider it necessary to demystify them; therefore, pieces of news disclosed by the media, implying a connection between RPGs, crime and magic rituals, are analysed; materials issued by religious institutions in which that connection is punctuated are scrutinized as well. To grasp this uneasy relationship between role-playing games and religion, we refer to Max Weber’s concept of disenchantment of the world , and by doing so we infer the association of RPGs to scientific thinking – an enlightening conclusion that has enabled us to understand the conflict between scientific and religious thinking. Besides discussing these preliminary issues, we identify in role-playing games some features from Michael Löwy and Robert Sayre’s Romantic Anti-Capitalism, a
perspective that allowed us to understand certain traits of these games, traits that enable an educative experience in contradiction with the semi-formation offered by Cultural Industry, by proposing an action grounded in the partakers’ Experience ( Erfahrung), instead of the typical commodities of the Cultural Industry that are based in the viewers’ Lived Experience ( Erlebnis). We also deal with one of the subject’s particulars we consider most significant: that role-players might cast a non-deterministic look upon the history, because the tale presents itself open to transformation, and it is a collective achievement that denaturalizes the social sphere. Finally, we advocate the possibility of imbuing role-players with a specific habitus , one that spurs them to actively acquire reading practice and cultural capital.
--
You received this message because you are subscribed to the Google Groups "CAR-PGa: The Committee for the Advancement of Role-Playing Games" group.
To unsubscribe from this group and stop receiving emails from it, send an email to car-pga+unsubscribe@googlegroups.com.
To post to this group, send email to car-pga@googlegroups.com.
Visit this group at http://groups.google.com/group/car-pga.
For more options, visit https://groups.google.com/d/optout.
You received this message because you are subscribed to the Google Groups "CAR-PGa: The Committee for the Advancement of Role-Playing Games" group.
To unsubscribe from this group and stop receiving emails from it, send an email to car-pga+unsubscribe@googlegroups.com.
To post to this group, send email to car-pga@googlegroups.com.
Visit this group at http://groups.google.com/group/car-pga.
For more options, visit https://groups.google.com/d/optout.
0 comments:
Post a Comment
Note: Only a member of this blog may post a comment.