[CAR-PGa] HBO's VICE Media releases article on LARP/RPG for Education and others, includes Hawke Robinson of RPG Research interview

Greetings,

Many thanks to you for your support in my efforts researching the
effects of role-playing games, and using RPGs to help others. I thought
you might find this article of interest. I was twice interviewed this
year by HBO's Documentary Division: VICE Media - http://www.vice.com -
Yesterday they published an online article, in conjunction with a
related video documentary on Autism and Live-Action Role-Playing.

http://www.vice.com/read/at-this-danish-school-larping-is-the-future-of-education-482

The article is primarily about using LARP for Education, and
specifically the Danish school I have mentioned for years. Fortunately,
they included part of one of their two interviews they conducted, and
were quite generous in using many parts and links.

It is a good high-level article on the power of RPGs to increase
immersion and other benefits when used in an academic setting. The
video that is also embedded in the article is a nice example of the
many benefits of LARP for Autism too.

Please do check it out, and spread the word to others.

Happy Gaming!

--
-Hawke Robinson
Washington State Registered Recreation Therapist.
(Not yet CTRS).
Mental Health USA First Aid Certified - MHFAC.
American Therapeutic Recreation Association Member (ATRA)
atra-online.com Washington State Therapeutic Recreation Association
Member (WSTRA) wstra.org

The RPG Research Project
http://www.rpgresearch.com
Office Voicemail: (509) 252-0800
Cell/Text: (509) 481-5437
Office and Postal Address
1312 N. Monroe Suite #114
Spokane, WA, USA
99218

Facebook: http://www.facebook.com/rpgresearch
Twitter: http://twitter.com/rpgresearch
Skype: dev2devportal
Google+: https://plus.google.com/+Rpgresearch
Pinterest: http://www.pinterest.com/rpgresearch/
Tumblr: http://rpgresearch.tumblr.com/

MISSION

1) To clearly establish, through rigorous scientific testing, the
therapeutic and educational effects of all forms of role-playing gaming
(tabletop, live-action, & computer-based) on participants. In addition
to determining the potential relevance of correlated factors,
significant emphasis is focused contributing to the body of causal
research information.

2) Based on established research, using relevant evidence-based and
theory-based approaches, design, develop, and implement intervention
programs using various forms of role-playing games as a therapeutic
and/or educational modality.

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