I just had the 4th session with the first preliminary observation group for the RPG Research project. Here is a less formal posting about some of the process, goals, and longer-term plans if you are interested in following this:
http://rpgr.org/blog/what-is-observation-group-1-about
-Hawke Robinson
http://rpgresearch.com
Studies on the on the therapeutic and educational aspects of role-playing games,
with an emphasis on determining any causality related to participation in role-playing gaming.
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Dear Partner,
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I want to apologize if any bibliographic information is missing; just ask if anything is unclear.
For the most part, this is a compilation of bibliographic information found on the internet - I've read only a small part of this, though I hope to get my hands on at least some of those books/ papers in the future.
This is a list of titles that are nowhere on the bibliographic list in the CAR-PGa homepage (not even in the "not available through CAR-PGa" section. The fact that some titles of CAR-PGa members don't feature there (like Dyszelski or Tresca) strikes me as a bit strange.
Jonas
~~~
Bowman, Sarah Lynne : The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity. Jefferson, NC: McFarland, 2010. $35.00 (216p) ISBN 978-0786447107. Review: http://journal.transformativeworks.org/index.php/twc/article/view/356/229
Preview: http://books.google.ca/books?id=Pn3wR74wDCgC&printsec=frontcover&hl=de
Bruske-Guth, Tanja Monique: Rollenspiel als Medienverbundangebot: Am Beispiel der Systeme „Das Schwarze Auge“ und „Advanced Dungeons and Dragons“ (2002, GRIN, Magisterarbeit). http://books.google.de/books?id=rUe4YLirWqYC
Chesnut, Wayne Everett, “Role-Playing Games: A Technical Writing Approach”, M.A., California State University, Fresno, CA, 1992; Dissertation Abstracts AAC 1351825
Cloete, Stephen: Gaming Between Places and Identities: An Investigation of Table-Top Role-playing Games as Liminoid Phenomena. 2010. MA Thesis (Digital Animation) http://wiredspace.wits.ac.za/bitstream/handle/10539/8886/Dissertation.pdf
Corbeil, Pierre: Gary Gygax. in: Simulation & Gaming 2008 Vol. 39: 166f. (PDF)
Cover, Jennifer Ann Grouling: Tabletop Role-Playing Games: Perspectives from Narrative, Game, and Rhetorical Theory. (Under the direction of David Herman and David Rieder.) Master Thesis 2005. repository.lib.ncsu.edu/ir/bitstream/1840.16/424/1/etd.pdf
Cover, Jennifer Ann Grouling: The Creation of Narrative in Tabletop Role-Playing Games. McFarland 2010. http://books.google.de/books?id=xl7P7GwME3gC&printsec=frontcover&hl=de#v=onepage&q&f=false
Dyszelski, Christopher Justin (2006): Encounters at the Imaginal Crossroads: An Exploration of the experiences of women in role-playing games. DISS Miami (PDF)
http://rpgr.org/blog/exploring-womens-experiences-role-playing-gaming
Fine, Gary Alan: Fantasy Games and Social Worlds: Simulation as Leisure. Simulation & Gaming 1981, Vol. 12, pp. 251-279. (PDF)
Fine, Gary Alan : Shared Fantasy: Role Playing Games as Social Worlds.University of Chicago Press, Chicago/London 1983 (reprint 2002). http://books.google.de/books?hl=de&lr=&id=rLlLbN0XuSEC
Fine, Gary Alan, “Mobilizing Fun: Provisioning Resources in Leisure Worlds”, in: Sociology of Sport Journal, 1989, 6, 319-334. Reprinted, with permission of Human Kinetics Publishers, at http://www.rpgstudies.net/fine/mobilizing_fun.html.
Fleischer, Stephanie K. (2007): Playing with identity: literacy, discourse, and identity in role-playing gaming. University of Louisville. http://proquest.umi.com/pqdlink?Ver=1&Exp=03-06-2018&FMT=7&DID=1425307281&RQT=309&attempt=1
Flick, Ronja: Fantasyliverollenspiel. Geschichte und theatrale Aspekte. Magisterarbeit, Universität Leipzig 2003. Revised text (excerpts) at: http://fantasyrollenspiel.blogspot.de/
Flöter, Laura/ Berger, Florian: „Eintreten in imaginäre Räume. Der Avatar als Funktion der Immersion im phantastischen Rollenspiel.“ In: Institut für immersive Medien [Hrsg.]: Jahrbuch immersiver Medien 2012. Kiel 2012, S. 60-71.
Harviainen, J. Tuomas: Ritualistic Games, Boundary Control, and Information Uncertainty. Simulation & Gaming; Sep2012, Vol. 43 Issue 4, p506-527, 22p. (PDF)
Harviainen, J. Tuomas and Lieberoth, Andreas: Similarity of Social Information Processes in Games and Rituals: Magical Interfaces. Simulation & Gaming; Sep 2012, Vol. 43 Issue 4, p528-549, 22p (PDF)
Hammer, Jessica (2007). Agency and authority in role-playing ‘texts.’ In M. Knobel & C. Lankshear (Eds.), New Literacies Sampler (pp. 67-94). New York: Lang Press.
Harrigan, Pat / Wardrip-Fruin, Noah (eds.): Second Person: Role-Playing and Story in Games and Playable Media (2010), siehe evtl. auch „First Person: New Media as Story, Performance, and Game“
Herbrik, Regine (2011): Die kommunikative Konstruktion imaginärer Welten. Wiesbaden: VS Verlag. http://books.google.de/books?id=9d6nuihwC-0C&printsec=frontcover&hl=de#v=onepage&q&f=false
Hergenrader, Trent : Gaming, World Building, and Narrative: Using Role-playing Games to Teach Fiction Writing. In: Games+Learning+Society 7.0 Conference Proceedings (S. 111-116), 2011. http://www.etc.cmu.edu/etcpress/content/gls-70-conference-proceedings
Hook, Nathan: Identities at play: An ethnographic study of the psychological experience of recreational role-players creating and being recreated by fictional identities. Open University 2012.
http://www.lulu.com/shop/nathan-hook/identities-at-play/ebook/product-20328256.html (free download)
Janus, Ulrich und Ludwig Janus, Hgg. (2007): Abenteuer in anderen Welten. Fantasy-Rollenspiele: Geschichten, Bedeutung, Möglichkeiten. Gießen: Psychosozial. (24,90), 337 S.
Kahl, Ramona: Spiel-Macht-Unbewusstes. Fantasy-Rollenspiele als mythologische Inszenierung von Lebensentwürfen. In: Le Blanc, T., Twrsnick, B. (Hrsg.): Macht und Mythos. Tagungsband 2004. Schriftenreihe u. Materialien der phantastischen Bibl. Wetzlar Band 86. Wetzlar 2005. S. 115-130.
Kahl, Ramona: „Nichts anderes als ein Spiel?“ Fantasy-Rollenspiele als Bühne verdrängter Lebensentwürfe. In: Ulrike Prokop/Mechthild M Jansen (Hrsg.): Doku-Soap, Reality-TV, Affekt-Talkshow, Fantasy-Rollenspiele. Neue Sozialisationsagenturen im Jugendalter. Tectum, Marburg 2006, ISBN 978-3-8288-9126-5, S. 275–314 (Reihe Kulturanalysen).
Kahl, Ramona: Fantasy-Rollenspiele als szenische Darstellung von Lebensentwürfen. Eine tiefenhermeneutische Analyse. Kulturanalysen. Marburg: Tectum-Verlag 2007. (Diplomarbeit, Rezension bei helden.de) http://books.google.de/books?id=VW0NAQAAMAAJ&q=rollenspiel+erforschung&dq=rollenspiel+erforschung&hl=de&ei=4zp7TrJwi9OyBtPEvbMP&sa=X&oi=book_result&ct=result&resnum=6&ved=0CEMQ6AEwBTh4
Kahl, Ramona: Im Phantasieland Tolkiens: Fantasy-Rollenspiele. Ein adoleszentes Gruppenspiel um Identitätsentwürfe. In: Stach, Anna (Hg.): Männlichkeiten, Sexualitäten und Autorität im Fantasy-Land. Analysen zur Kino-Trilogie Der Herr der Ringe. Marburg: Tectum 2011, S. 85-124.
Lehrich, Christopher I.: Ritual Discourse in Role-Playing Games. published on John H. Kim's homepage 2003, published on the forge 2004.
http://www.darkshire.net/jhkim/rpg/theory/narrative/RitualDiscourseInRPGs.html
http://www.darkshire.net/jhkim/rpg/theory/narrative/RitualDiscourseInRPGs.pdf
http://www.indie-rpgs.com/_articles/ritual_discourse_in_RPGs.html
Lukaschek, Karoline (2008): Zur Konstituierung von Gemeinschaft in einem Fantasy- und Rollenspielchatraum. URN: urn:nbn:de:bsz:16-opus-83205 URL: http://www.ub.uni-heidelberg.de/archiv/8320
Mackay, Daniel : The Fantasy Role-Playing Game: A New Performing Art (2001)
http://books.google.de/books?hl=de&lr=&id=s8YRVbDknyUC
Mariais, Christelle, Michau, Florence and Pernin, Jean-Philippe: A Description Grid to Support the Design of Learning Role-Play Games. Simulation & Gaming; Mar2012, Vol. 43 Issue 1, p23-33, 11p (PDF)
Millians, David: Simulations and Young People: Developmental Issues and Game Development. in: Simulation & Gaming 30:2 (1999), 199-226. (PDF)
Mizer, Nicholas J.: Re-embedding Through Distanciation in Dungeons & Dragons. [Working draft] 2011. http://www.academia.edu/2557138/_Working_Manuscript_Hey_Grimm_Im_Not_in_the_Room_Right_Re-embedding_Through_Distanciation_in_Dungeons_and_Dragons
Mizer, Nicholas J.: The Paladin Ethic and the Spirit of Dungeoneering: Modern Enchantment and Paradox in Dungeons and Dragons [Submitted Draft] 2012. http://www.academia.edu/1984305/_Submitted_Draft_The_Paladin_Ethic_and_the_Spirit_of_Dungeoneering_Modern_Enchantment_and_Paradox_in_Dungeons_and_Dragons
Mizer, Nicholas J.: The Pictures Are So Much Better: Cross-Media Trends and Orality in Dungeons & Dragons. no year (2010?). http://www.academia.edu/293389/The_Pictures_Are_So_Much_Better_Cross-Media_Trends_and_Orality_in_Dungeons_and_Dragons
Montola, Markus: Social Constructionism and Ludology: Implications for the Study of Games. Simulation & Gaming 2012, Vol. 43(3) 300–320. (PDF)
Mutschler, Michael: Entwicklung einer Roleplaying Definition Language (RPDL). Diplomarbeit 2000 (Informatik Stuttgart). http://elib.uni-stuttgart.de/opus/volltexte/2000/682/pdf/DIP-1848.pdf
van Ness, Michael: A Change of Scene. Masterarbeit an der Northern Arizona University, 2005.http://rpgresearch.org/index.html (thesis documentation)
Nephew, Michelle Andromeda Brown (2003): Playing with Power: The Authorical Consequences of Roleplaying Games. Ann Arbor: UMI Dissertation Services
http://proquest.umi.com/pqdlink?Ver=1&Exp=03-05-2018&FMT=7&DID=765100901&RQT=309&attempt=1&cfc=1
Neuenschwander, Brynn (2008): "Playing by the Rules: instruction and acculturation in role-playing games." In: E-Learning. 5.2. S. 189-198. http://www.wwwords.co.uk/elea/content/pdfs/5/issue5_2.asp#5 (PDF)
Pappe, Gero (2011): P&P-Rollenspiel: Der kollektive Zugang zu utopischen Weltentwürfen und individuellen Phantasiekonstrukten. Berlin: Logos. Diss. Gießen. http://books.google.de/books?id=4Lmy-wWmPJAC
Perlini-Pfister, Fabian: Philosophers with Clubs: Negotiating Cosmology and Worldviews in Dungeons & Dragons. In: Maya Burger and Philippe Bornet (eds.): Religions in Play. Games, Rituals, and Virtual Worlds. Theologischer Verlag Zürich 2012, 275-294. (I can provide a scan/ pdf of this.)
Peterson, Jon: Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games. Unreason Press 2012. http://playingattheworld.blogspot.ca/
Punday, Daniel (2005): "Creative accounting: role-playing games, possible-world theory, and the agency of imagination." In: Poetics today. 26.1, S. 113-139. doi: 10.1215/03335372-26-1-113
Riedel, Roman (2005): Jugendliche Alltagsgestaltung und Identitätsbildung mit Fantasy-Rollenspielen - Schule öffnen für Elemente des Spiels und spielerische Aktionsformen (Diss. Kassel) http://nbn-resolving.de/urn:nbn:de:hebis:34-2863 (PDF)
Röhl, Tobias und Regine Herbrik (2007): Visuelle Kommunikationsstrategien im Zusammenspiel : Gestik im Fantasy-Rollenspiel. In: Sozialer Sinn 8 (2007), 2, S. 237-265 (PDF)
http://nbn-resolving.de/urn:nbn:de:bsz:352-opus-97441
Röhl, Tobias und Regine Herbrik (2008): "Mapping the Imaginary – Maps in Fantasy Role-Playing Games." In: FQS – Forum qualitative Sozialforschung 9. 3. Art. 24 (PDF)
http://www.qualitative-research.net/index.php/fqs/article/view/1162
Schmidt, David Nikolaus: Zwischen Simulation und Narration. Theorie des Fantasy-Rollenspiels; mit einer Analyse der Spielsysteme Das Schwarze Auge, Shadowrun und H. P. Lovecraft’s Cthulhu. Frankfurt/ Main: Peter Lang, 2012. (zugl. Diss. 2011 an der Uni Frankfurt, Institut für Jugendbuchforschung). Band 73 der Reihe: Kinder- und Jugendkultur, -literatur und -medien
Schmit, Wagner Luiz. A Pedagogia Tecnicista e a Escolarização do RPG. http://www.academia.edu/2065289/A_Pedagogia_Tecnicista_e_o_Discurso_da_Escolarizacao_do_RPG
SCHMIT, Wagner Luiz. RPG e Educação: alguns apontamentos teóricos. 2008. 278p. Dissertação (Mestrado em Educação). Universidade Estadual de Londrina, Londrina, PR. http://www.academia.edu/2065203/RPG_e_Educacao_Alguns_apontamentos_teoricos_dissertacao_
Schmit, Wagner Luiz/ Martins, João Batista (2011): RPG e Vigotski. Perspectivas para a prática pedagógica. http://www.academia.edu/2056335/RPG_E_VIGOTSKI_PERSPECTIVAS_PARA_A_PRATICA_PEDAGOGICA
Wagner Luiz Schmit, João Batista Martins & Thales Ferreira: Role-playing games and education in Brazil: how we do it. In: Matthijs Holter, Eirik Fatland & Even Tømte (eds.): Larp, the Universe and Everything. Knutepunkt 2009, pp. 75-96. ISBN 978-82-997102-2-0 http://www.academia.edu/2056328/Role-playing_games_and_education_in_Brazil_how_we_do_it
http://knutepunkt.laiv.org/2009/book/
Sich, Dan (2012), "Dungeons and downloads: collecting tabletop fantasy role-playing games in the age of downloadable PDFs", Collection Building, Vol. 31 Iss: 2 pp. 60 - 65.
Snow, Cason (2008), "Dragons in the stacks: an introduction to role-playing games and their value to libraries", Collection Building, Vol. 27 Iss: 2 pp. 63 - 70.
Stark, Lizzie : Leaving Mundania: Inside the Transformative World of Live Action Role Playing Games, Chicago Review Press: 2012.
http://elizabethrstark.com/leaving-mundania/
Torner, Evan and William J. White (eds.): Immersive Gameplay. Essays on Participatory Media and Role-Playing. Foreword by Zach Waggoner. McFarland 2012. Print ISBN: 978-0-7864-6834-8
Ebook ISBN: 978-0-7864-9237-4
230pp. softcover (6 x 9) 2012.
Traut, Lucia (2011). Ritualisierte Imagination: Das Fantasy-Rollenspiel „Das Schwarze Auge“. (Veröffentlichungen des Centrums für Religiöse Studien, Bd. 9). Münster: Lit. http://www.lit-verlag.de/isbn/3-643-10738-1
http://books.google.de/books?id=c3QJY5hX-AwC
Tresca, Michael J.: The Evolution of Fantasy Role-Playing Games. Jefferson: McFarland, 2011. 228 pp.
Review: http://www.readperiodicals.com/201109/2574464711.html
Waldron, David: Role-Playing Games and the Christian Right: Community Formation in Response to a Moral Panic. In: Journal of Religion and Popular Culture 9 (Spring 2005), http://www.usask.ca/relst/jrpc/art9-roleplaying-print.html
Walliss, John: “The Road to Hell is Paved with D20s: Evangelical Christianity and Role-playing Gaming”, in: Adam Possamai (Hg.): Handbook of Hyper-Real Religions. Leiden: Brill 2012, S. 207-224.
Waskul, Dennis und Matt Lust (2004): "Role-Playing and Playing Roles: The Person, Player, and Persona in Fantasy Role-Playing." In: Symbolic Interaction. 27.3. S. 333-356. http://www.colorado.edu/ibs/pb/thornberry/socy5031/pdfs/waskul_lust_role_playing.pdf
West, Matthew J. A.: The Art and Theory of Immersive Roleplay. 2011. (PDF) http://www.lulu.com/shop/matt-west/the-art-and-theory-of-immersive-roleplay/ebook/product-16185355.html
Williams, J. Patrick/ Hendricks, Sean Q. & Winkler, W. Keith (2006): Gaming as Culture. Essays on Reality, Identity and Experience in Fantasy Games. McFarland, Jefferson.
Zayas, Luis H. & Lewis, Bradford H., “Fantasy-Role-Playing for Mutual Aid in Children’s Groups: A Case Illustration”, in: Social Work with Groups, Vol. 9 (1), Spring 1986, 53-66
Dear Partner,
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- Girls benefit when parents co-play video games http://www.examiner.com/article/girls-benefit-when-parents-co-play-video-games
- 9-year-old RPG-developer launches Kickstarter (Photos) http://www.examiner.com/article/9-year-old-rpg-developer-launches-kickstarter
- The Girl Scouts have game badges too http://www.examiner.com/list/the-girl-scouts-have-game-badges-too
- Do role-playing games promote teamwork among players? http://www.examiner.com/article/do-role-playing-games-promote-teamwork-among-players
- Boy Scouts of America introduces Game Design merit badge http://www.examiner.com/article/boy-scouts-of-america-introduces-game-design-merit-badge-at-sxsw
- Health benefits of video games mirror role-playing games http://www.examiner.com/article/health-benefits-of-video-games-mirror-role-playing-games
- 2012 Game Industry Survey: Things are looking up http://www.examiner.com/article/2012-game-industry-survey-things-are-looking-up
- Anita Sarkeesian releases first Tropes vs. Women in video games http://www.examiner.com/article/anita-sarkeesian-releases-first-tropes-vs-women-video-games-episode
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Dear Partner,
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Dear Partner,
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We have urgent requirement for one of our direct client.
Also interested in adding a Java UI developer who is strong in Advanced Javascript using JSON, JQuery, Backbone etc.
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Dear Partner,
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We have urgent requirement for one of our direct client.
Thanks,
Jacob Wilson
SRS Consulting Inc.
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Dear Partner,
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We have urgent requirement for one of our direct client.
***** F2F Is Must ******
Thanks,
Jacob Wilson
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Fax: 510-252-0626
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Dear Partner,
Greetings!!
We have urgent requirement for one of our direct client.
Thanks,
Jacob Wilson
SRS Consulting Inc.
Tel: (510) 256-0377 Ext 103
Fax: 510-252-0626
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حصرا
المتجر تابع لشركة ايطالية لها مندوبين بكل الدول الخليجية و العربية
لديهم مخزن به اكثر من 5 الاف لعبة ومنتج جنسي للكبار
كما يقدم كثير من الخدمات لعل اهمها خدمة المواعدة و التعارف المثيرة
لغة الموقع العربية و دعم فني 24/24 و 7/7 ايام
متاكدة ان الموقع سينال اعجابكم
قم بحذف النجمات بالرابط من الاسفل و ضعه بالمتصفح وادخل
www.ara***bsho.com/mer
و ربما حتى بعد ذلك يكون محجوب ببلدك لانه يحتوي على صور ومنتجات
للبالغين
و لتجاوز الحظر يكفي ان ترسل رسالة لهذا البريد بعنوان
- ارسلوا رابط مفتوح لاشوف عروضكم -
mercatoamore@gmail.com
و خلال مدة بسيطة ستصلك برامج بروكسيات و روابط مفتوحة
كما لا تنسوا ان الموقع للكبار و لمن سنهم فوق 18 سنة
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لغة الموقع العربية
الدعم الفني قبل و بعد الشراء 24/24 ساعة و 7/7 ايام
لهم فروع ومندوبين بكل المدن العربية و الخليجية
منتجاتهم متوفرة بكل المناطق عبر اعتمادهم شحن ممتاز و سري يسمح بدخول
بضاعتهم لجل البلدان
منتجات جنسية ذات جودة عالية و باسعار منافسة جدا - صناعة امريكية و
اروبية -
السرية المطلقة و الامان الكامل
التعامل الجيد مع العملاء و السرعة في الدعم الفني
تجربة تتجاوز عشرة سنوات في التعامل مع الجمرك و الدول العربية
شحن مجاني و سريع وتصل البضاعة في اقل من اسبوع
موقعهم جميل و سهل التصفح و الشراء
يمكن الشراء حتى و ان لم يتوفر لديك حساب بنكي او بطاقات ائتمانية
توفير كل الضمانات الذي يطلبها العميل
احنواء المتجر على اكثر من 5 الاف منتج و لعبة جنسية
من اهم اقسام الموقع
الالعاب و دمى السيليكون الجنسية المخصصة للذكور و الاناث
كريمات و عطور جنسية
منشطات و مقويات و ادوية للذي يعاني من مشاكل جنسية
لانجريات مثيرة و ملابس داخلية جذابة و ومن افضل الماركات
مشروبات روحية و مرغبات جنسية
بطاقات القنوات و افلام البالغين
و توفير خدمة المواعدة الرائعة
و الكثير الكثير عند زيارة موقعهم عبر هذا الرابط
لا تنسى تقم بحذف المطات من الرابط قبل وضعه في المتصفح
www.ar---absho.com/mer
لاحتواء الموقع على صور ومنتجات للبالغين فقط يحجب ببلدك
و لتجاوز الحظر ارسل رسالة الكترونية للبريد بالاسفل بعنوان ارغب اشوف
عروضكم
mercatoamore@gmail.com
و خلال ساعات سيصلك بروكسيات و روابط مفتوحة
لا تنسى الموقع للبالغين و المتزوجين و يمنع دخول من سنهم تحت 18 سنة
مع حبي
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Dear Partner,
Greetings!!
We have urgent requirement for one of our direct client.
Thanks,
Jacob Wilson
SRS Consulting Inc.
Tel: (510) 256-0377 Ext 103
Fax: 510-252-0626
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Greetings!!
We have urgent requirement for one of our direct client.
Thanks,
Jacob Wilson
SRS Consulting Inc.
Tel: (510) 256-0377 Ext 103
Fax: 510-252-0626
You received this message because you are subscribed to the Google Groups "Car Dealership looking for medium-term investor" group.
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Since we have a bibliography on the homepage, these might be added there. Also, some of the studies in the homepage are available online and should get weblinks accordingly. How rocky or smooth is the road to homepage changes? :-)
Jonas
Marinka Copier: Connecting Worlds. Fantasy Role-Playing Games, Ritual Acts and the Magic Circle. Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play. PDF http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.97.2637&rep=rep1&type=pdf
Abstract: From a cultural history and game theoretical perspective my work focuses on the relationship between the fantasy subculture, fantasy role-playing games and the daily life of their participants in the Netherlands. Main research themes are the construction of game/play space and identities. Within this context I elaborate in this paper on the usefulness of the term magic circle (Johan Huizinga). I will argue why in game research the current use of the term magic circle is problematic. We can understand the term differently when returning to the context in which Huizinga introduced the magic circle as ritual play-ground. According to him ritual is play and play is ritual. Referring back to his work Homo Ludens (1938) I will discuss the various relationships between role-play and ritual performance. I will argue that fantasy role-playing consists of collections of performances or ritual acts, in which players construct the game/play space, identities and meaning.
Keywords: fantasy role-playing games, fantasy subculture, space, identity, magic circle, ritual, performance
Lynn Gelfand: Haunted Worlds: Narrative, Ritual, and Carnival in Gothic Role-Playing Games, in: New directions in folklore 3 (1999).
https://scholarworks.iu.edu/dspace/handle/2022/7211Danilo Silva Guimarães: A Negociação Intersubjetiva de Significados em Jogos de Interpretação de Papéis (Intersubjective Negotiation of Meanings in Role-Playing Games); in: Psicologia: Teoria e Pesquisa. Out-Dez 2008, Vol. 24 n. 4, pp. 433-439.
HTML: http://www.scielo.br/scielo.php?pid=S0102-37722008000400006&script=sci_arttext&tlng=es
Abstract: This article focuses on the intersubjective process of meaning negotiation, through microgenetic analysis of Role-Playing Game sessions. We departed from the supposition that the analysis of I-other interactions, during that game, could put in evidence relevant aspects for the comprehension of the relation between intersubjectivity and otherness in interpersonal contexts. The results of the microgenetic analysis of the dialogues among the players showed the participation of important psychological processes in human development. In those processes, moments of tension and disquiet - typical of otherness relationships - were alternated with moments of convergence and sharing about the topics of the dialogue, as well as about the relational positions of the interlocutors.
Keywords: semiotic-cultural constructivism; intersubjectivity; otherness; human development; Role-Playing Games.
Danilo Silva Guimarães: Intersubjetividade e desejo nas relações sociais: o caso dos jogos de representação de papéis; in: INTERACÇÕES NO. 7, PP. 30-54 (2007).
PDF: http://www.academia.edu/997635/Intersubjetividade_e_desejo_nas_relacoes_sociais_o_caso_dos_jogos_de_representacao_de_papeisAbstract:
This paper focuses some aspects of the self – other process of knowledgeconstruction, from the interpretive analysis of Role Playing Game situations. Our focus of analysis is mainly concerned with relationships between the subjective dimensions of desire and alterity, as opened by the participants’ symbolic actions addressed to thefuture. In such an extent, we looked for ruptures in the actors’ seek to intersubjectivesharing, brought about their dialogical interactions. These ruptures were usuallyaccompanied by the reorganization of the actors’ subjective experiences throughsymbolic resources. As a result, we propose an interpretive frame about the dynamicelements encompassed by the actor’s dialogical relationships. We could apprehend thepresence of otherness in the symbolic configurations constructed by the I. In such anextent, we can say that the meaning of personal constructions were mainly addressedto the otherness, with whom the I tried to have a shared ground of meaning. Thishappens as part of the process of questioning for ways of symbolic transitions, facingthe ruptures brought about in the course of the I-other interaction itself.Keywords: Knowledge construction; Intersubjectivity; Otherness; Desire; Symbolic resources; Role-playing games.
Sean Guynes: Deep Play: A Communicatory Ethnography of Role Indexing during a Dungeons & Dragons Gaming Session (.doc) – 2012/2013 (?).
http://www.academia.edu/2631746/Deep_Play_A_Communicatory_Ethnography_of_Role_Indexing_during_a_Dungeons_and_Dragons_Gaming_SessionFrom the introduction:
The present paper is a study of a TRPG called Dungeons & Dragons (D&D) through the lens of the ethnography of communication, and is based on ethnographic fieldwork conducted with an all-male-identified college student gaminggroup during February 2012 at Western Washington University. [...] I chose to follow in the path of sociologists Waskul and Lust (2004), whose social-psychological analysis of roles inTRPGs inspired me to approach their topic from a communicative perspective. I found thatgamers often cross-referenced their roles: an utterance might be said in the style of one role,while the underlying meaning of the utterance pointed to another role. This phenomenon— indexicality—and its application to gamers’ roles during D&D gaming sessions will be thecentral focus of this paper. Ultimately, I will provide a new model for indices which is informed by the work of other scholars and my ethnographic reading of a single gaming session.Two powerpoint presentations (a teaching document and a conference talk?):
Sean Guynes: Role-Playing Games and Linguistic Anthropology
http://www.academia.edu/2133296/Role-Playing_Games_and_Linguistic_Anthropology
Sean Guynes: Communicatory Practices among Role-Playing Gamers: Building a Working Model of the Index
http://www.academia.edu/2631750/Communicatory_Practices_among_Role-Playing_Gamers_Building_a_Working_Model_of_the_IndexJerzy Kociatkiewicz: Dreams of Time, Times of Dreams: Stories of creation from roleplaying game sessions, in: Studies in Cultures, Organizations, and Societies 6/1: 71-86.
http://www.academia.edu/686872/Dreams_of_Time_Times_of_Dreams_Stories_of_creation_from_roleplaying_game_sessions
Abstract: Roleplaying games (RPGs) are an activity in which a group of people (called the players) creates and roleplays characters in a world devised by one other participant, called the Game Master, who describes the results of their actions as well as the actions themselves of everything and everybody else in this created world. The malleability of this world, coupled with the RPGs’ social aspect, parallels the socially constructed reality which usually surrounds us. In this paper I collect a series of impressions from a few roleplaying sessions during which di" erent groups of players attempted to construct new realities. In this sense, I examine the shared creation of reality out of empty space, exploring the potential inherent in roleplaying as a metaphor for organizing. I look for non-standard view-points on organizing which emerge from these sessions, and examine the process itself, not trying to pinpoint any regularities, but rather seeking the unusual and the sublime.
Alessandro Macilenti: Il ruolo del gioco nel gioco di ruolo: interpretare la didattica ludica nella classe di italiano lingua straniera. Master Thesis 2009/2010. http://venus.unive.it/itals/postmaster/files/Tesi/tesi_nonociclo/Macilenti_Alessandro.pdf
Iván Pérez Miranda/ Juan Ramón Carbó García: JUEGOS DE ROL Y ROLES DE GÉNERO (RPGs and Gender Roles); in: Teoría de la Educación. Educación y Cultura en la Sociedad de la Información (TESI), 11 (3), 2010, 168-184.http://campus.usal.es/~revistas_trabajo/index.php/revistatesi/article/view/7456/7472
Abstract: This paper focuses on the role playing games evolution from the Gender perspective. The authors analyze the evolution of the role playing games and the progressive incorporation of women to this form of games.
Key words: role playing games, gender, women studies
Last but not least: two papers on projects merging pen&paper with digital tools - probably a major trend in the future of RPGs, probably a niche without much chance, but in any case interesting as a possible road of RPG evolution:
Karl Bergström/ Staffan Jonsson/ Staffan Björk: Undercurrents. A Computer-Based Gameplay Tool to Support Tabletop Roleplaying. Nordic DiGRA 2010.
http://www.digra.org/dl/db/10343.50118.pdfAbstract: This paper introduces Undercurrents, a computer-based gameplay tool for providing additional communication and media streams during tabletop roleplaying sessions. Based upon a client-server architecture, the system is intended to unobtrusively support secret communication, timing of audio and visual presentations to game events, and real-time documentation of the game session. Potential end users have been involved in the development and the paper provides details on the full design process.
KEYWORDS: Computer-Supported Gameplay Tools, Computer-Supported Collaborative Play, Role Playing, Tabletop Role Playing
Mazalek, Ali/ Basil Mironer/ Elijah O’Rear/ Dana Van Devender (2008): The TViews Table Role-Playing Game, in: Journal of Virtual Reality and Broadcasting 5 (2008), no. 8. urn:nbn:de:0009-6-14913, ISSN 1860-2037
http://synlab.gatech.edu/data/papers/mazalek_jvrb2008_ttrpg.pdfAbstract: The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area of massively multiplayer online role-playing games. The TViews table is an interactive tabletop media platform that can track the location of multiple tagged objects in real-time as they are moved around its surface, providing a simultaneous and coincident graphical display. In this paper we present the implementation of the first version of TTRPG, with a content set based on the traditional Dungeons & Dragons rule-set. We also discuss the results of a user study that used TTRPG to explore the possible social context of digital tabletop role-playing games.
Keywords: Tabletop platform, tangible interaction, role-playing games, social interaction, game design
-- Jonas Richter, M.A. * Mittelhochdeutsches Wörterbuch http://www.mhdwb.uni-goettingen.de/ * Religionswissenschaft, Universität Göttingen http://www.religionswissenschaft.uni-goettingen.de/
المخصصة للكبار بالخليج سرا
عبر اكثر من 500 مندوب .
المتجر هو الاول من نوعه الذي يبيع منتجات مخصصة للكبار و البالغين و
محبين المتعة و الاثارة الجنسية
المتجر هو عبارة عن محل سكس شوب الكتروني يحتوي على الاف الالعاب و الدمى
و الادوية و المستحضرات و الكريمات و المنتجات الجنسية المختلفة و ذات
الصناعة الاوروبية
كما يوجد بالمتجر قسم للتعارف و المواعدة الحصرية
يمكنكم اطلاق العنان و الاستمتاع بالتسوق الجنسي من الرابط بالاسفل
قم بحذف المطات ---- من الرابط و قم بوضعه في المتصفح و ادخل
www.a----rabsho.com/mer
ان كان سنك تحت 18 سنة فلا يحق لك الدخول اما ان وجدت الرابط محظور ببلدك
ارسل رسالة لهذا البريد بعنوان تجاوز الحظر لتصلك خلال ساعات روابط و
بروكسيات مفتوحة
الرسالة ترسل لهذا البريد
mercatoamore@gmail.com
و لا تنسى ان تمرر هذا الاعلان لغيرك ان كنت غير مهتم بها لتحصل
الاستفادة لمن بحاجة لهذه السلع
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Dear Partner,
Greetings!!
We have urgent requirement for one of our direct client.
Thanks,
Jacob Wilson
SRS Consulting Inc.
Tel: (510) 256-0377 Ext 103
Fax: 510-252-0626
You received this message because you are subscribed to the Google Groups "Car Dealership looking for medium-term investor" group.
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